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theme:procedural_generation_of_race_tracks [2015/02/11 15:06] (current)
jakub.gemrot created
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 +<​html><​table border="​0">​
 +<tr >
 +<td width="​130"​ style="​border-bottom:​ 1px solid lightgray;">​Name:</​td>​
 +<td> </td>
 +<​td><​font color="​blue">​Procedural generation of race tracks<​font></​td>​
 +</tr>
  
 +<tr>
 +<td style="​border-bottom:​ 1px solid lightgray;">​You will use/​learn/​acquire:</​td>​
 +<td> </td>
 +<​td>​C++,​ CSP/​evolution algorithms, experiment design</​td>​
 +</tr>
 +<tr>
 +<td style="​border-bottom:​ 1px solid lightgray;">​Difficulty:</​td>​
 +<td> </td>
 +<​td><​font color="​orange">​medium</​font></​td>​
 +</tr>
 +<tr>
 +<td style="​border-bottom:​ 1px solid lightgray;">​Excitement:</​td>​
 +<td> </td>
 +<​td><​font color="​blue">​Create new interesting tracks for players to race in</​font></​td>​
 +</tr>
 +<tr>
 +<td valign="​top" ​ style="​border-bottom:​ 1px solid lightgray;">​Description:</​td>​
 +<td> </td>
 +<​td><​font color="​black">​
 +The aim of this thesis is to create a system that can generate race tracks for <a href="​http://​torcs.sourceforge.net/">​TORCS</​a>​ or <a href="​http://​www.speed-dreams.org/">​SpeedDreams</​a>​.
 +<​p><​p>​
 +You will be analyzing track features investigating what tracks are fun to race in and why. Based on this insight you will design a system that will be generating new tracks. You should also conduct a study to confirm that your tracks
 +are really fun to play.
 +</​font></​td>​
 +</tr>
 +</​table></​html>​
theme/procedural_generation_of_race_tracks.txt · Last modified: 2015/02/11 15:06 by jakub.gemrot