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theme:procedural_generation_of_race_tracks [2015/02/11 15:06] (current)
jakub.gemrot created
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 +<html><table border="0">
 +<tr >
 +<td width="130" style="border-bottom: 1px solid lightgray;">Name:</td>
 +<td> </td>
 +<td><font color="blue">Procedural generation of race tracks<font></td>
 +</tr>
  
 +<tr>
 +<td style="border-bottom: 1px solid lightgray;">You will use/learn/acquire:</td>
 +<td> </td>
 +<td>C++, CSP/evolution algorithms, experiment design</td>
 +</tr>
 +<tr>
 +<td style="border-bottom: 1px solid lightgray;">Difficulty:</td>
 +<td> </td>
 +<td><font color="orange">medium</font></td>
 +</tr>
 +<tr>
 +<td style="border-bottom: 1px solid lightgray;">Excitement:</td>
 +<td> </td>
 +<td><font color="blue">Create new interesting tracks for players to race in</font></td>
 +</tr>
 +<tr>
 +<td valign="top"  style="border-bottom: 1px solid lightgray;">Description:</td>
 +<td> </td>
 +<td><font color="black">
 +The aim of this thesis is to create a system that can generate race tracks for <a href="http://torcs.sourceforge.net/">TORCS</a> or <a href="http://www.speed-dreams.org/">SpeedDreams</a>.
 +<p><p>
 +You will be analyzing track features investigating what tracks are fun to race in and why. Based on this insight you will design a system that will be generating new tracks. You should also conduct a study to confirm that your tracks
 +are really fun to play.
 +</font></td>
 +</tr>
 +</table></html>
theme/procedural_generation_of_race_tracks.txt · Last modified: 2015/02/11 15:06 by jakub.gemrot