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theme:environment_preprocessing_for_fps_games [2012/06/22 08:54] jakub.gemrot |
theme:environment_preprocessing_for_fps_games [2012/06/22 08:54] (current) jakub.gemrot |
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- | We have recently hacked UShock sources that allows you to extract level geometry out of (almost) arbitrary UT2004 map. Having all the triangles at hand, it is possible to create various map preprocessing algorithms for automatic annotation of the map. One such project already exist [[http:// | + | We have recently hacked UShock sources that allows you to extract level geometry out of (almost) arbitrary UT2004 map. Having all the triangles at hand, it is possible to create various map preprocessing algorithms for automatic annotation of the map. One such project already exist <a href="http:// |
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Example of navigation mesh built for UT2004 map DM-Flux2: | Example of navigation mesh built for UT2004 map DM-Flux2: |