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theme:automatic_assessment_of_fps_maps [2015/02/11 15:43] (current)
jakub.gemrot created
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 +<​html><​table border="​0">​
 +<tr >
 +<td width="​130"​ style="​border-bottom:​ 1px solid lightgray;">​Name:</​td>​
 +<td> </td>
 +<​td><​font color="​blue">​Procedural generation of RPG maps</​font></​td>​
 +</tr>
  
 +<tr>
 +<td style="​border-bottom:​ 1px solid lightgray;">​You will learn:</​td>​
 +<td> </td>
 +<​td>​hacking,​ 3D, language of choice</​td>​
 +</tr>
 +<tr>
 +<td style="​border-bottom:​ 1px solid lightgray;">​Difficulty:</​td>​
 +<td> </td>
 +<​td><​font color="​orange">​medium</​font></​td>​
 +</tr>
 +<tr>
 +<td style="​border-bottom:​ 1px solid lightgray;">​Excitement:</​td>​
 +<td> </td>
 +<​td><​font color="​blue">​Automatic level drafter for first-person shooter game!</​font></​td>​
 +</tr>
 +<tr>
 +<td valign="​top" ​ style="​border-bottom:​ 1px solid lightgray;">​Description:</​td>​
 +<td> </td>
 +<​td><​font color="​black">​
 +Analyze what it takes to create a fun FPS arena!
 +<​p><​p>​
 +There are papers that talks how one should think about fun-to-compete-in 3D arenas. Based on their insight you will be creating a system that will be designing new maps to fight in. You will also have to evaluate these maps on real players.
 +<​p><​p>​
 +For ideas on procedural content generation, check <a href="​http://​pcgbook.com">​this online book</​a>​ out.
 +</​font></​td>​
 +</tr>
 +</​table></​html>​
theme/automatic_assessment_of_fps_maps.txt · Last modified: 2015/02/11 15:43 by jakub.gemrot