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theme:automatic_assessment_of_fps_maps [2015/02/11 15:43] (current)
jakub.gemrot created
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 +<html><table border="0">
 +<tr >
 +<td width="130" style="border-bottom: 1px solid lightgray;">Name:</td>
 +<td> </td>
 +<td><font color="blue">Procedural generation of RPG maps</font></td>
 +</tr>
  
 +<tr>
 +<td style="border-bottom: 1px solid lightgray;">You will learn:</td>
 +<td> </td>
 +<td>hacking, 3D, language of choice</td>
 +</tr>
 +<tr>
 +<td style="border-bottom: 1px solid lightgray;">Difficulty:</td>
 +<td> </td>
 +<td><font color="orange">medium</font></td>
 +</tr>
 +<tr>
 +<td style="border-bottom: 1px solid lightgray;">Excitement:</td>
 +<td> </td>
 +<td><font color="blue">Automatic level drafter for first-person shooter game!</font></td>
 +</tr>
 +<tr>
 +<td valign="top"  style="border-bottom: 1px solid lightgray;">Description:</td>
 +<td> </td>
 +<td><font color="black">
 +Analyze what it takes to create a fun FPS arena!
 +<p><p>
 +There are papers that talks how one should think about fun-to-compete-in 3D arenas. Based on their insight you will be creating a system that will be designing new maps to fight in. You will also have to evaluate these maps on real players.
 +<p><p>
 +For ideas on procedural content generation, check <a href="http://pcgbook.com">this online book</a> out.
 +</font></td>
 +</tr>
 +</table></html>
theme/automatic_assessment_of_fps_maps.txt · Last modified: 2015/02/11 15:43 by jakub.gemrot