Name: | Navigation for Groups | |
You will learn: | Path-finding algorithms, Max-flow algorithms, Search in general | |
Difficulty: | moderate | |
Excitement: | Create cutting edge algorithm for group path-finding | |
Description: |
Navigation of single agent is relatively easy. Navigate the whole group is not. Many games struggles with group navigation as it cannot be decomposed to finding N separate paths for N agents using existing path-finding mechanism. You need to take a movement of other characters into account, which should not stack in narrow passages if there is a viable (not so long) detour near by!
Thesis steps:
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