Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
reactive_planning [2010/05/16 23:11]
127.0.0.1 external edit
reactive_planning [2010/10/15 09:14]
jakub_gemrot
Line 1: Line 1:
 <html><table border="0"> <html><table border="0">
 <tr> <tr>
-<th style="font-weight:normal;">You will gain expertise in</font>:</th+<td width="130" style="border-bottom1px solid lightgray;">Name:</td
-<th> </th+<td> </td
-<th><font color="blue">Java/C++, reactive planning</font></th>+<td><font color="blue">Reactive planning</font></td>
 </tr> </tr>
 +
 <tr> <tr>
-<th style="font-weight:normal;">Difficulty:</th+<td width="130" style="border-bottom1px solid lightgray;">You will learn:</td
-<th> </th+<td> </td
-<th><font color="blue">moderate</font></th>+<td><font color="blue">Java/C++, reactive planning</font></td>
 </tr> </tr>
 <tr> <tr>
-<th style="font-weight:normal;">Excitement:</th+<td style="border-bottom1px solid lightgray;">Difficulty:</td
-<th> </th+<td> </td
-<th><font color="blue">Reactive planning paradigm is often used in Artificial Intelligence and is considered an industry standard for single AIs </font></th>+<td><font color="blue">moderate</font></td>
 </tr> </tr>
 <tr> <tr>
-<th style="font-weight:normal;">Description:</th+<td style="border-bottom1px solid lightgray;">Excitement:</td
-<th> </th+<td> </td
-<th><font color="default" style="font-weight:normal;"><p>The reactive planning paradigm is often used due to the timely fashion it operates in - the techniques employed range from Finite State Machines (FSMs) to Behavioral Trees and IF-THEN rules. Most models currently used are simplistic to avoid implementation and debugging issues. The basic model of Reactive Planning (RP) is the Hierarchical RP, where IF-THEN plans are organized into a tree-like hierarchy structure. </p>+<td><font color="blue">Reactive planning paradigm is often used in Artificial Intelligence and is considered an industry standard for single AIs </font></td> 
 +</tr> 
 +<tr> 
 +<td style="border-bottom1px solid lightgray;">Description:</td> 
 +<td> </td> 
 +<td><font color="default"><p>The reactive planning paradigm is often used due to the timely fashion it operates in - the techniques employed range from Finite State Machines (FSMs) to Behavioral Trees and IF-THEN rules. Most models currently used are simplistic to avoid implementation and debugging issues. The basic model of Reactive Planning (RP) is the Hierarchical RP, where IF-THEN plans are organized into a tree-like hierarchy structure. </p>
 <p>The goal of this thesis is to implement a newly introduced State Full HRP (SF-HRP) model. The resulting library should be easily incporatible into other projects</p> <p>The goal of this thesis is to implement a newly introduced State Full HRP (SF-HRP) model. The resulting library should be easily incporatible into other projects</p>
  
Line 33: Line 39:
  
 <tr> <tr>
-<th style="font-weight:normal;">Further Reading:</th+<td style="border-bottom1px solid lightgray;">Further Reading:</td
-<th> </th+<td> </td
-<tr><th> </th><th> </th><th><font color="default" style="font-weight:normal;">+<td><font color="default">
 </html>1. [[http://diana.ms.mff.cuni.cz/pogamut_files/doc/plch_thesis.pdf| Plch, T.: Action Selection for an Animat. Diploma thesis. MFF, UK, 2009]]<html> <br/> </html>1. [[http://diana.ms.mff.cuni.cz/pogamut_files/doc/plch_thesis.pdf| Plch, T.: Action Selection for an Animat. Diploma thesis. MFF, UK, 2009]]<html> <br/>
-</html> 2. [[http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm|Isla, D.: Handling complexity in Halo 2. In: Gamastura online, 03/11 (2005)]]<html><br/> +</html>2. [[http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm|Isla, D.: Handling complexity in Halo 2. In: Gamastura online, 03/11 (2005)]]<html><br/> 
-</html> 3. [[http://artemis.ms.mff.cuni.cz/main/papers/Ents-gardener-2005.pdf|Brom, C.: Hierarchical Reactive Planning: Where is its limit? In: Proceedings of MNAS workshop. Edinburgh, Scotland (2005)]]<html> <br/> +</html>3. [[http://artemis.ms.mff.cuni.cz/main/papers/Ents-gardener-2005.pdf|Brom, C.: Hierarchical Reactive Planning: Where is its limit? In: Proceedings of MNAS workshop. Edinburgh, Scotland (2005)]]<html> <br/> 
-</html> 4. [[ftp://publications.ai.mit.edu/ai-publications/2002/AITR-2002-003.pdf|Bryson, J.: Intelligence by Design: Principles of Modularity and Coordination for Engineering Complex Adaptive Agents. PhD thesis, Massachusetts Institute of Technology (2001)]]<html> <br/> +</html>4. [[ftp://publications.ai.mit.edu/ai-publications/2002/AITR-2002-003.pdf|Bryson, J.: Intelligence by Design: Principles of Modularity and Coordination for Engineering Complex Adaptive Agents. PhD thesis, Massachusetts Institute of Technology (2001)]]<html> <br/> 
-</font></th></tr+</font> 
- +</td>
- +
- +
-</font></th>+
 </tr> </tr>
 </table></html> </table></html>
reactive_planning.txt · Last modified: 2010/10/15 09:14 by jakub_gemrot