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playing_boardgames [2015/09/07 16:04] jakub.gemrot |
playing_boardgames [2015/09/14 10:04] jakub.gemrot |
<td width="130" style="border-bottom: 1px solid lightgray;">You will learn:</td> | <td width="130" style="border-bottom: 1px solid lightgray;">You will learn:</td> |
<td> </td> | <td> </td> |
<td>Planning, MTCS, Board games</td> | <td>PDDL, General game playing, Videogame Definition Language, MTCS, Board games</td> |
</tr> | </tr> |
<tr> | <tr> |
<td> </td> | <td> </td> |
<td><font color="black"> | <td><font color="black"> |
We are Homo Sapiens Sapiens Ludus; mankind invest a lot of time investigating games ... formal, computer, board games, oh my, how many games are there anyway? Well this thesis topic is exploratory. Let's choose 3-5 modern board games (yeah, not GO, not CHESS, ...) that differs in some key aspects (e.g. randomness/bluffing like <a href="https://boardgamegeek.com/boardgame/45/liars-dice">Liar's Dice</a>, board types (<a href="https://boardgamegeek.com/boardgame/128554/voluspa">Völuspá</a>, <a href="https://boardgamegeek.com/boardgame/120677/terra-mystica">Terra Mystica</a>), pure card games (<a href="https://boardgamegeek.com/boardgame/478/citadels">Citadels</a>), etc. The target is to classify these games from the point of view of AI and try to describe them in some concrete formalism (like <a href="https://en.wikipedia.org/wiki/Planning_Domain_Definition_Language">PDDL</a>, <a href="http://games.stanford.edu/">GGP</a> or <a href="http://www.gvgai.net/code.php">VGDL</a>). | We are Homo Sapiens Sapiens Ludus; mankind invest a lot of time investigating games ... formal, computer, board games, oh my, how many games are there anyway? Well this thesis topic is exploratory. Let's choose 3-5 modern board games (yeah, not GO, not CHESS, ...) that differs in some key aspects (e.g. randomness/bluffing like <a href="https://boardgamegeek.com/boardgame/45/liars-dice">Liar's Dice</a>, board types (<a href="https://boardgamegeek.com/boardgame/128554/voluspa">Völuspá</a>, <a href="https://boardgamegeek.com/boardgame/120677/terra-mystica">Terra Mystica</a>), pure card games (<a href="https://boardgamegeek.com/boardgame/478/citadels">Citadels</a>), etc. (you can watch <a href="https://www.youtube.com/watch?v=XKZ8FwLV_1g&feature=em-uploademail">Dice tower folk</a> talking about influential board games for inspiration). |
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| The target is to classify these games from the point of view of AI and try to describe them in some concrete formalism (like <a href="https://en.wikipedia.org/wiki/Planning_Domain_Definition_Language">PDDL</a>, <a href="http://games.stanford.edu/">GGP</a> or <a href="http://www.gvgai.net/code.php">VGDL</a>). |
<br/></br> | <br/></br> |
The work has 4 parts: | The work has 4 parts: |
<ol> | <ol> |
<li><font color="black" style="font-weight: normal;">read about PDDL, GGP,</font></li> | <li><font color="black" style="font-weight: normal;">read about PDDL, GGP, VGDL</font></li> |
<li><font color="black" style="font-weight: normal;">choose a set of games to model,</font></li> | <li><font color="black" style="font-weight: normal;">choose a set of games to model,</font></li> |
<li><font color="black" style="font-weight: normal;">model the game in some formalism and construct AI for the game (text based!),</font></li> | <li><font color="black" style="font-weight: normal;">model the game in some formalism and construct AI for the game (text based!),</font></li> |