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3rd_lecture_-_modules [2010/03/31 20:09] michal_bida |
3rd_lecture_-_modules [2010/04/21 15:19] michal_bida |
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Homework from the last lecture: [[http:// | Homework from the last lecture: [[http:// | ||
- | This lecture: learn about the modules - an easy way to deal with all senses / items / commands the Pogamut have + there is a nice PathExecutor that works together with UTAstar object to navigate inside the map without the need of using GetPath! | + | Test that was given during the lecture //(in czech)//: [[http:// |
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+ | This lecture: learn about the modules - an easy way to deal with all senses / items / commands the Pogamut have + there is a nice PathExecutor that works together with UTAstar object to navigate inside the map without the need of using GetPath! | ||
+ | **Not sure about anything?** Consult [[http:// | ||
Additionally you should learn about ItemType / ItemType.Category / ItemType.Group along the way! | Additionally you should learn about ItemType / ItemType.Category / ItemType.Group along the way! | ||
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* If the bot is hurt by a player - it will freak out (shout some ugly words) and retaliate 3-4 ticks of logic (shoots back) | * If the bot is hurt by a player - it will freak out (shout some ugly words) and retaliate 3-4 ticks of logic (shoots back) | ||
* If the bot's health is low (<50), it will primarily search for health packs | * If the bot's health is low (<50), it will primarily search for health packs | ||
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+ | =====Test bonus points ===== | ||
+ | Honza Vyhnanek, Petr Michalik, Petr Kucera, Karel Poledna, Jakub Tomek, Michal Svangera |