We welcome you our student/s or anybody who has ventured up to this point while gathering info about the Pogamut 3 platform, welcome!
This page contains materials for the practice lessons of the Human-like Artificial Agents (NAIL068) course that is/has been tought during summer semester 2012/2013 at Charles University in Prague, Czech Republic. The course is/was lead by Cyril Brom. The practice lessons are/were (mainly) backed up by Jakub Gemrot, Michal Bída and Martin Černý.
Monday's lectures, Jakub Gemrot: jakub.gemrot@gmail.com
Thursday's lectures, Michal Bída: michal /tecka/ bida /zavinac/ gmail /tecka/ com
Exam will last cca 3-4 hours (coding) + 30 minut questionnaires filling + 5 minut „informal chat“
Let us KNOW if none of the terms suits you!
First, you should see hours-dotation (XLSX) for the whole course.
Then you should study scoring-system (XLSX) for the practice that gives you hints how you can obtain points and how many you need them to pass the practice (+strategy guidelines). You know, life is a game
Long story short, you have to get at least 140 points to be admitted to Practice Final Test. If you obtain 170 points or more you automatically pass the practice (you don't have to go to Practice Final Test). You can get points for the attendance (2 for lesson), short tests (done ONLY during the lesson, 8 max), doing your homework assignments (typically 10 points) or by having high-quality tournament bots (up to 24 points per tournament).
If you obtain at least 110 points and want to pass, we will give you an extra assigment - based on your performance we will then admit you to Practice Final Test.
Test scoring details: you get 3 points if you will fill the test at the beginning of the lesson (in class ~ just by attending the lesson, you get 5 points for free!), you can get extra 5 points by answering questions correctly.
In order to get to the Final Exam of the Course you have to:
Lecture 9 - Updated slides from lecture 8: (PPTX), (PDF)
Lecture 4 NO SLIDES FOR THIS LECTURE
Installers:
Alternatively
Q: I am missing help on all methods, attributes and classes (Javadoc is not working).
A: In NetBeans open your project and right click the Dependencies folder, click Download Javadoc, NetBeans should now download Javadoc and the help should be working. If it is not, click also Download Sources and after it is done (watch lower right progress bar) restart NetBeans. Sometimes NetBeans refuse to show help - it can be usually resolved by trying to Download Javadoc several times.
Q: How to get account in our computer laboratory for non-MFF students?
A:
Q: How do I create PogamutUT2004 Bot project in NetNeans from archetype?
A: Its easy. Simply click New Project, from categories choose Maven. From projects choose Maven project. Click on Next. Click on Add… button and the NetBeans will ask you about archetype details. That is :
Full list of available archetypes can be found here. (always use repository above)
Also be sure that NetBeans is using Maven 3.0.4! Obtain Maven from here: Maven 3.0.4. After unpacking, go to NetBeans→Tools→Options→Miscellaneous→sheet Maven→set Maven home directory.
Q: I have a problem with imports - the NetBeans help doesn't work.
A: Two solutions, either add PogamutUT2004.jar and PogamutCore.jar to libraries to
your project (the help should be working), or add imports to your class manually.
Some useful imports:
import cz.cuni.amis.pogamut.base3d.worldview.object.*; //for Location, Velocity.. import cz.cuni.amis.pogamut.ut2004.communication.messages.gbcommands.*; //GB commands import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.*; //GB messages
Q: I am a student and want to use Pogamut, but I don't have UT2004.
A: Unfortunately school cannot provide you with UT2004 - however you are free to use Pogamut in SW1 laboratory (when it is free) and there is one Pogamut computer in MS lab (far end against the entrance) where we can create an account for you. Second solution is to use UnrealEngine2RuntimeDemo exclusively, which is free for educational purposes and which is installed with Pogamut Emohawk installer.
Q: How to disable master server authentication in UT2004?
A: In UT2004/System/UT2004.ini find [IpDrv.MasterServerUplink] and set the following:
[IpDrv.MasterServerUplink] DoUplink=False UplinkToGamespy=False SendStats=False
Q: I'm trying to setup @EventListener or @ObjectClassEventListener in POSH actions (or senses) and they are not working, why?
A: These listeners works only in XxxContext classes. You have to declare them there and then access them from actions or senses.
Q: How can I tell what version of Unreal Tournament 2004 I am running (v. 3369 required)?
A: Just start Unreal Tournament 2004 GUI, open the Join Game tab and the news page will have the number in the upper right corner.
Creation of this course was partially supported by the project Integration of IT Tools into Education of Humanities, which is financed by the European Social Fund, the state budget of the Czech Republic, and by the budget of Municipal House Prague.
Inovace kurzu v letech 2011/2 a 2012/3 byly podpořeny projektem CZ.2.17/3.1.00/33274 financovaným Evropským sociálním fondem a rozpočtem hlavního města Prahy.
Evropský sociální fond
Praha & EU: Investujeme do vaší budoucnosti