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public interface IUT2004Server
Method Summary | |
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void |
connectNativeBot(java.lang.String botName,
java.lang.String botType)
Connects a UT native bot to the current map. |
java.util.Collection<MapList> |
getAvailableMaps()
|
Flag<java.lang.Double> |
getGameSpeedFlag()
The flag raises events even when the game speed was changed by another UTServer instance or directly in game. |
UT2004Map |
getMap()
Get current map from the server |
java.lang.String |
getMapName()
|
java.util.List<Mutator> |
getMutators()
Reeturns list of all mutators available on the server. |
ObservableCollection<? extends NativeUnrealBotAdapter> |
getNativeAgents()
Returns list of all non pogamut players connected to the game server. |
ObservableCollection<Player> |
getPlayers()
Returns list of all players connected to the game server. |
void |
setAddress(java.lang.String host,
int port)
Sets the address of the server to different location - does not automatically reconnect, use IAgent.stop() and IAgent.start() . |
java.util.concurrent.Future<java.lang.Boolean> |
setGameMap(java.lang.String map)
Method that initiates map-change. |
Methods inherited from interface cz.cuni.amis.pogamut.base.server.IWorldServer |
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getWorldAddress |
Methods inherited from interface cz.cuni.amis.pogamut.base.server.IWorldAgentsObserver |
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getAgents |
Methods inherited from interface cz.cuni.amis.pogamut.base.agent.IGhostAgent |
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getAct |
Methods inherited from interface cz.cuni.amis.pogamut.base.agent.IObservingAgent |
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getWorldView |
Methods inherited from interface cz.cuni.amis.pogamut.base.agent.IAgent |
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getComponentId, getIntrospection, getLogger, getName, getState, kill, pause, resume, start, startPaused, stop |
Methods inherited from interface cz.cuni.amis.pogamut.base.component.IComponentAware |
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getEventBus |
Method Detail |
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void setAddress(java.lang.String host, int port)
IAgent.stop()
and IAgent.start()
.
setAddress
in interface IUnrealServer<IUT2004Bot>
address
- java.util.Collection<MapList> getAvailableMaps()
getAvailableMaps
in interface IUnrealServer<IUT2004Bot>
Flag<java.lang.Double> getGameSpeedFlag()
getGameSpeedFlag
in interface IUnrealServer<IUT2004Bot>
java.lang.String getMapName()
getMapName
in interface IUnrealServer<IUT2004Bot>
java.util.concurrent.Future<java.lang.Boolean> setGameMap(java.lang.String map) throws MapChangeException
Note that the object must restart itself in order to reconnect to the new server.
setGameMap
in interface IUnrealServer<IUT2004Bot>
map
-
MapChangeException
ObservableCollection<Player> getPlayers()
Custom-bots (created by Pogamut platform) can be recognized. They have non-null+non-empty Player.getJmx()
field.
getPlayers
in interface IUnrealServer<IUT2004Bot>
ObservableCollection<? extends NativeUnrealBotAdapter> getNativeAgents()
getNativeAgents
in interface IUnrealServer<IUT2004Bot>
java.util.List<Mutator> getMutators()
getMutators
in interface IUnrealServer<IUT2004Bot>
void connectNativeBot(java.lang.String botName, java.lang.String botType)
connectNativeBot
in interface IUnrealServer<IUT2004Bot>
botName
- UT2004Map getMap()
getMap
in interface IUnrealServer<IUT2004Bot>
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