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java.lang.Object cz.cuni.amis.pogamut.ut2004.communication.translator.shared.transition.GameInfoTransition
public class GameInfoTransition
Transition that is used in GameInfoExpectedState and ReadyState when the GameInfo message is received to send the GameInfo event.
Constructor Summary | |
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GameInfoTransition()
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Method Summary | |
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void |
init(TranslatorContext context)
Called when the certain FSM (the transition belongs to) is created. |
void |
restart(TranslatorContext context)
Called every time somebody restarts the FSM the transition belongs to. |
void |
stepped(TranslatorContext context,
IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
IFSMState<InfoMessage,TranslatorContext> toState)
Method that is called when the transition is triggered. |
java.lang.String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public GameInfoTransition()
Method Detail |
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public void init(TranslatorContext context)
IFSMTransition
init
in interface IFSMTransition<InfoMessage,TranslatorContext>
public void restart(TranslatorContext context)
IFSMTransition
restart
in interface IFSMTransition<InfoMessage,TranslatorContext>
public void stepped(TranslatorContext context, IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, IFSMState<InfoMessage,TranslatorContext> toState)
IFSMTransition
stepped
in interface IFSMTransition<InfoMessage,TranslatorContext>
public java.lang.String toString()
toString
in class java.lang.Object
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