|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.WallCollision
public class WallCollision
Definition of the event WAL.
Complete message documentation: Asynchronous message. We have collided with a wall. Note it is common to get a bunch of these when you try to run through a wall or are pushed into one by gunfire or something.
Field Summary | |
---|---|
protected java.lang.String |
Id
Id of the wall we have hit (level geometry). |
protected Location |
Location
Absolute location of bot at the time of impact. |
protected Vector3d |
Normal
Normal of the wall bot collided with. |
static java.lang.String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
|
Constructor Summary | |
---|---|
WallCollision()
Parameter-less contructor for the message. |
|
WallCollision(java.lang.String Id,
Vector3d Normal,
Location Location)
Creates new instance of the message WallCollision. |
|
WallCollision(WallCollision original)
Cloning constructor from the full message. |
Method Summary | |
---|---|
java.lang.String |
getId()
Id of the wall we have hit (level geometry). |
Location |
getLocation()
Absolute location of bot at the time of impact. |
Vector3d |
getNormal()
Normal of the wall bot collided with. |
long |
getSimTime()
Returns the simulation time when the event has occurred. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
|
java.lang.String |
toString()
|
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
---|
public static final java.lang.String PROTOTYPE
protected long SimTime
protected java.lang.String Id
protected Vector3d Normal
protected Location Location
Constructor Detail |
---|
public WallCollision()
public WallCollision(java.lang.String Id, Vector3d Normal, Location Location)
Id
- Id of the wall we have hit (level geometry).Normal
- Normal of the wall bot collided with.Location
- Absolute location of bot at the time of impact.public WallCollision(WallCollision original)
original
- Method Detail |
---|
public long getSimTime()
IWorldEvent
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public java.lang.String getId()
public Vector3d getNormal()
public Location getLocation()
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |