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java.lang.Objectcz.cuni.amis.pogamut.unreal.bot.impl.NativeUnrealBotAdapter
cz.cuni.amis.pogamut.ut2004.bot.impl.NativeUT2004BotAdapter
public class NativeUT2004BotAdapter

| Field Summary |
|---|
| Fields inherited from class cz.cuni.amis.pogamut.unreal.bot.impl.NativeUnrealBotAdapter |
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act, player, server, worldView |
| Constructor Summary | |
|---|---|
NativeUT2004BotAdapter(Player player,
IUnrealServer server,
IAct act,
IWorldView worldView)
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| Method Summary | |
|---|---|
void |
respawn()
Restarts the bot in the game. |
void |
stop()
Attempt to stop the agent, usually meaning dropping all running flags and see whether it will stop automatically. |
| Methods inherited from class cz.cuni.amis.pogamut.unreal.bot.impl.NativeUnrealBotAdapter |
|---|
equals, getAct, getComponentId, getEventBus, getIntrospection, getLocation, getLogger, getName, getRotation, getState, getVelocity, getWorldView, hashCode, kill, pause, resume, start, startPaused |
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public NativeUT2004BotAdapter(Player player,
IUnrealServer server,
IAct act,
IWorldView worldView)
| Method Detail |
|---|
public void respawn()
throws PogamutException
IUnrealBot
PogamutException
public void stop()
throws ComponentCantStopException
IAgentIf the stop can not complete - it must automatically call kill() method.
ComponentCantStopException
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