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java.lang.Object cz.cuni.amis.pogamut.unreal.bot.impl.NativeUnrealBotAdapter cz.cuni.amis.pogamut.ut2004.bot.impl.NativeUT2004BotAdapter
public class NativeUT2004BotAdapter
Field Summary |
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Fields inherited from class cz.cuni.amis.pogamut.unreal.bot.impl.NativeUnrealBotAdapter |
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act, player, server, worldView |
Constructor Summary | |
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NativeUT2004BotAdapter(Player player,
IUnrealServer server,
IAct act,
IWorldView worldView)
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Method Summary | |
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void |
respawn()
Restarts the bot in the game. |
void |
stop()
Attempt to stop the agent, usually meaning dropping all running flags and see whether it will stop automatically. |
Methods inherited from class cz.cuni.amis.pogamut.unreal.bot.impl.NativeUnrealBotAdapter |
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equals, getAct, getComponentId, getEventBus, getIntrospection, getLocation, getLogger, getName, getRotation, getState, getVelocity, getWorldView, hashCode, kill, pause, resume, start, startPaused |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public NativeUT2004BotAdapter(Player player, IUnrealServer server, IAct act, IWorldView worldView)
Method Detail |
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public void respawn() throws PogamutException
IUnrealBot
PogamutException
public void stop() throws ComponentCantStopException
IAgent
If the stop can not complete - it must automatically call kill() method.
ComponentCantStopException
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