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Interface Summary | |
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IFatalErrorEvent<SOURCE extends IComponent> | Marks that fatal error has happened that prevents the component from running. |
IPausedEvent<SOURCE extends IComponent> | |
IPausingEvent<SOURCE extends IComponent> | |
IResetEvent<SOURCE extends IComponent> | |
IResumedEvent<SOURCE extends IComponent> | |
IResumingEvent<SOURCE extends IComponent> | |
IStartedEvent<SOURCE extends IComponent> | Marks that the component has started its work. |
IStartingEvent<SOURCE extends IComponent> | |
IStartingPausedEvent<SOURCE extends IComponent> | This event is similar to IStartingEvent , it marks that the component is going to start. |
IStoppedEvent<SOURCE extends IComponent> | The component stopped its job. |
IStoppingEvent<SOURCE extends IComponent> | |
WaitForEvent.IEventFilter<T> | Note that only events that implements IComponentEvent may be really substitued as T. |
Class Summary | |
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BusAwareCountDownLatch | Extends CoundDownLatch with ability to stop waiting when some component connected to the bus fails which may indicate termination of all other components on the bus. |
ComponentBusEvents | This class provides simple methods for propagation of events that happened in some component. |
EventFilter<T> | Class for accepting events - provides description of which event should be checked and method that performs the check. |
WaitForEvent | Allows you to wait for some event on the bus. |
Exception Summary | |
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BusAwareCountDownLatch.BusStoppedInterruptedException |
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