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1   
2   	 	/**
3            IMPORTANT !!!
4   
5            DO NOT EDIT THIS FILE. IT IS GENERATED FROM approriate xml file in xmlresources/gbcommands BY
6            THE JavaClassesGenerator.xslt. MODIFY THAT FILE INSTEAD OF THIS ONE.
7            
8            Use Ant task process-gb-messages after that to generate .java files again.
9            
10           IMPORTANT END !!!
11          */
12   	package cz.cuni.amis.pogamut.ut2004.communication.messages.gbcommands;import java.util.*;import javax.vecmath.*;import cz.cuni.amis.pogamut.base.communication.messages.*;import cz.cuni.amis.pogamut.base.communication.worldview.*;import cz.cuni.amis.pogamut.base.communication.worldview.event.*;import cz.cuni.amis.pogamut.base.communication.worldview.object.*;import cz.cuni.amis.pogamut.multi.communication.worldview.object.*;import cz.cuni.amis.pogamut.base.communication.translator.event.*;import cz.cuni.amis.pogamut.multi.communication.translator.event.*;import cz.cuni.amis.pogamut.base3d.worldview.object.*;import cz.cuni.amis.pogamut.base3d.worldview.object.event.*;import cz.cuni.amis.pogamut.ut2004.communication.messages.*;import cz.cuni.amis.pogamut.ut2004.communication.worldview.objects.*;import cz.cuni.amis.pogamut.ut2004multi.communication.worldview.objects.*;import cz.cuni.amis.pogamut.ut2004.communication.translator.itemdescriptor.*;import cz.cuni.amis.pogamut.ut2004.communication.messages.ItemType.Category;import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;import cz.cuni.amis.utils.exception.*;import cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdateResult.Result;import cz.cuni.amis.utils.SafeEquals;import cz.cuni.amis.pogamut.base.agent.*;import cz.cuni.amis.pogamut.multi.agent.*;import cz.cuni.amis.pogamut.multi.communication.worldview.property.*;import cz.cuni.amis.pogamut.ut2004multi.communication.worldview.property.*;import cz.cuni.amis.utils.token.*;import cz.cuni.amis.utils.*;import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange;
13   		/**
14   		 * Representation of the GameBots2004 command CONF.
15   		 *
16   		 * 
17  		Configures various attributes of the bot. This command can be
18  		issued also by bot on the bot itself (in this case Id attribute
19  		is not parsed).
20  	
21           */
22   	public class Configuration 
23  		extends CommandMessage
24  	        {
25  	        	
26  		        
27      	/** Example how the message looks like - used during parser tests. */
28      	public static final String PROTOTYPE =
29      		" {Id unreal_id}  {AutoTrace False}  {ManualSpawn False}  {Name text}  {Action text}  {SpeedMultiplier 0}  {RotationRate 0,0,0}  {Invulnerable False}  {VisionTime 0}  {ShowDebug False}  {ShowFocalPoint False}  {DrawTraceLines False}  {SynchronousOff False}  {SyncNavPointsOff False}  {AutoPickupOff False} ";
30      
31  		/**
32  		 * Creates new instance of command Configuration.
33  		 * 
34  		Configures various attributes of the bot. This command can be
35  		issued also by bot on the bot itself (in this case Id attribute
36  		is not parsed).
37  	
38  		 * Corresponding GameBots message for this command is
39  		 * CONF.
40  		 *
41  		 * 
42  		 *    @param Id 
43  			Id of the target bot. Not used if sent as a command for the
44  			bot.
45  		
46  		 *    @param AutoTrace 
47  			Enables/disables auto ray tracing feature.
48  		
49  		 *    @param ManualSpawn 
50  			Sets if the bot wil have tol be respawned after death
51  			manually by RESPAWN command. If false, the bot will respawn
52  			automatically.
53  		
54  		 *    @param Name 
55  			You can change the name of the bot in the game.
56  		
57  		 *    @param Action 
58  			Sets atomic action for the bot (BDI).
59  		
60  		 *    @param SpeedMultiplier 
61  			Bots default speed will be multiplied by this number. Ranges from 0.1 to 2 (default, can be set in ini in [GameBots2004.RemoteBot] MaxSpeed).
62  		
63  		 *    @param RotationRate 
64  			Sets the bot rotation rate. Default rotation rate is: (Pitch=3072,Yaw=60000,Roll=2048) and may be configured in ini file in [GameBots2004.RemoteBot] DefaultRotationRate. (pitch - up/down, yaw - left/right, roll - equivalent of doing a cartwheel)
65  		
66  		 *    @param Invulnerable 
67  			Will set godmode for bot on (bot can't be killed). This can
68  			be changed just when cheating is enabled on the server.
69  			(bAllowCheats = True)
70  		
71  		 *    @param VisionTime 
72  			Between 0.1 to 2 seconds, it sets the delay between two
73  			synchronous batches.
74  		
75  		 *    @param ShowDebug 
76  			If true some additional debug information will be logged to
77  			UT2004 server console window.
78  		
79  		 *    @param ShowFocalPoint 
80  			If set to true an actor will appear in the game on the
81  			location the bot is actually looking at.
82  		
83  		 *    @param DrawTraceLines 
84  			If set to true, the rays of automatic ray tracing (ATR
85  			messages) will be drawn in the game.
86  		
87  		 *    @param SynchronousOff 
88  			It enables/disables sending of all GB synchronous messages
89  			for the bot.
90  		
91  		 *    @param SyncNavPointsOff 
92  			It enables/disables sending of NavPoints in GB synchronous batch for the bot.
93  		
94  		 *    @param AutoPickupOff 
95  			It enables/disables automatic pickup of the bot. If true the items can be picked up through PICK command.
96  		
97  		 */
98  		public Configuration(
99  			UnrealId Id,  Boolean AutoTrace,  Boolean ManualSpawn,  String Name,  String Action,  Double SpeedMultiplier,  Rotation RotationRate,  Boolean Invulnerable,  Double VisionTime,  Boolean ShowDebug,  Boolean ShowFocalPoint,  Boolean DrawTraceLines,  Boolean SynchronousOff,  Boolean SyncNavPointsOff,  Boolean AutoPickupOff
100 		) {
101 			
102 				this.Id = Id;
103             
104 				this.AutoTrace = AutoTrace;
105             
106 				this.ManualSpawn = ManualSpawn;
107             
108 				this.Name = Name;
109             
110 				this.Action = Action;
111             
112 				this.SpeedMultiplier = SpeedMultiplier;
113             
114 				this.RotationRate = RotationRate;
115             
116 				this.Invulnerable = Invulnerable;
117             
118 				this.VisionTime = VisionTime;
119             
120 				this.ShowDebug = ShowDebug;
121             
122 				this.ShowFocalPoint = ShowFocalPoint;
123             
124 				this.DrawTraceLines = DrawTraceLines;
125             
126 				this.SynchronousOff = SynchronousOff;
127             
128 				this.SyncNavPointsOff = SyncNavPointsOff;
129             
130 				this.AutoPickupOff = AutoPickupOff;
131             
132 		}
133 
134 		
135 			/**
136 			 * Creates new instance of command Configuration.
137 			 * 
138 		Configures various attributes of the bot. This command can be
139 		issued also by bot on the bot itself (in this case Id attribute
140 		is not parsed).
141 	
142 			 * Corresponding GameBots message for this command is
143 			 * CONF.
144 			 * <p></p>
145 			 * WARNING: this is empty-command constructor, you have to use setters to fill it up with data that should be sent to GameBots2004!
146 		     */
147 		    public Configuration() {
148 		    }
149 			
150 		
151 		/**
152 		 * Cloning constructor.
153 		 *
154 		 * @param original
155 		 */
156 		public Configuration(Configuration original) {
157 		   
158 		        this.Id = original.Id;
159 		   
160 		        this.AutoTrace = original.AutoTrace;
161 		   
162 		        this.ManualSpawn = original.ManualSpawn;
163 		   
164 		        this.Name = original.Name;
165 		   
166 		        this.Action = original.Action;
167 		   
168 		        this.SpeedMultiplier = original.SpeedMultiplier;
169 		   
170 		        this.RotationRate = original.RotationRate;
171 		   
172 		        this.Invulnerable = original.Invulnerable;
173 		   
174 		        this.VisionTime = original.VisionTime;
175 		   
176 		        this.ShowDebug = original.ShowDebug;
177 		   
178 		        this.ShowFocalPoint = original.ShowFocalPoint;
179 		   
180 		        this.DrawTraceLines = original.DrawTraceLines;
181 		   
182 		        this.SynchronousOff = original.SynchronousOff;
183 		   
184 		        this.SyncNavPointsOff = original.SyncNavPointsOff;
185 		   
186 		        this.AutoPickupOff = original.AutoPickupOff;
187 		   
188 		}
189     
190 	        /**
191 	        
192 			Id of the target bot. Not used if sent as a command for the
193 			bot.
194 		 
195 	        */
196 	        protected
197 	         UnrealId Id =
198 	       	
199 	        		null
200 	        	;
201 	
202 	        
203 	        
204  		/**
205          * 
206 			Id of the target bot. Not used if sent as a command for the
207 			bot.
208 		 
209          */
210         public UnrealId getId()
211  	
212 	        {
213 	            return
214 	        	 Id;
215 	        }
216 	        
217 	        
218 	        
219  		
220  		/**
221          * 
222 			Id of the target bot. Not used if sent as a command for the
223 			bot.
224 		 
225          */
226         public Configuration 
227         setId(UnrealId Id)
228  	
229 			{
230 				this.Id = Id;
231 				return this;
232 			}
233 		
234 	        /**
235 	        
236 			Enables/disables auto ray tracing feature.
237 		 
238 	        */
239 	        protected
240 	         Boolean AutoTrace =
241 	       	
242 	        		null
243 	        	;
244 	
245 	        
246 	        
247  		/**
248          * 
249 			Enables/disables auto ray tracing feature.
250 		 
251          */
252         public Boolean isAutoTrace()
253  	
254 	        {
255 	            return
256 	        	 AutoTrace;
257 	        }
258 	        
259 	        
260 	        
261  		
262  		/**
263          * 
264 			Enables/disables auto ray tracing feature.
265 		 
266          */
267         public Configuration 
268         setAutoTrace(Boolean AutoTrace)
269  	
270 			{
271 				this.AutoTrace = AutoTrace;
272 				return this;
273 			}
274 		
275 	        /**
276 	        
277 			Sets if the bot wil have tol be respawned after death
278 			manually by RESPAWN command. If false, the bot will respawn
279 			automatically.
280 		 
281 	        */
282 	        protected
283 	         Boolean ManualSpawn =
284 	       	
285 	        		null
286 	        	;
287 	
288 	        
289 	        
290  		/**
291          * 
292 			Sets if the bot wil have tol be respawned after death
293 			manually by RESPAWN command. If false, the bot will respawn
294 			automatically.
295 		 
296          */
297         public Boolean isManualSpawn()
298  	
299 	        {
300 	            return
301 	        	 ManualSpawn;
302 	        }
303 	        
304 	        
305 	        
306  		
307  		/**
308          * 
309 			Sets if the bot wil have tol be respawned after death
310 			manually by RESPAWN command. If false, the bot will respawn
311 			automatically.
312 		 
313          */
314         public Configuration 
315         setManualSpawn(Boolean ManualSpawn)
316  	
317 			{
318 				this.ManualSpawn = ManualSpawn;
319 				return this;
320 			}
321 		
322 	        /**
323 	        
324 			You can change the name of the bot in the game.
325 		 
326 	        */
327 	        protected
328 	         String Name =
329 	       	
330 	        		null
331 	        	;
332 	
333 	        
334 	        
335  		/**
336          * 
337 			You can change the name of the bot in the game.
338 		 
339          */
340         public String getName()
341  	
342 	        {
343 	            return
344 	        	 Name;
345 	        }
346 	        
347 	        
348 	        
349  		
350  		/**
351          * 
352 			You can change the name of the bot in the game.
353 		 
354          */
355         public Configuration 
356         setName(String Name)
357  	
358 			{
359 				this.Name = Name;
360 				return this;
361 			}
362 		
363 	        /**
364 	        
365 			Sets atomic action for the bot (BDI).
366 		 
367 	        */
368 	        protected
369 	         String Action =
370 	       	
371 	        		null
372 	        	;
373 	
374 	        
375 	        
376  		/**
377          * 
378 			Sets atomic action for the bot (BDI).
379 		 
380          */
381         public String getAction()
382  	
383 	        {
384 	            return
385 	        	 Action;
386 	        }
387 	        
388 	        
389 	        
390  		
391  		/**
392          * 
393 			Sets atomic action for the bot (BDI).
394 		 
395          */
396         public Configuration 
397         setAction(String Action)
398  	
399 			{
400 				this.Action = Action;
401 				return this;
402 			}
403 		
404 	        /**
405 	        
406 			Bots default speed will be multiplied by this number. Ranges from 0.1 to 2 (default, can be set in ini in [GameBots2004.RemoteBot] MaxSpeed).
407 		 
408 	        */
409 	        protected
410 	         Double SpeedMultiplier =
411 	       	
412 	        		null
413 	        	;
414 	
415 	        
416 	        
417  		/**
418          * 
419 			Bots default speed will be multiplied by this number. Ranges from 0.1 to 2 (default, can be set in ini in [GameBots2004.RemoteBot] MaxSpeed).
420 		 
421          */
422         public Double getSpeedMultiplier()
423  	
424 	        {
425 	            return
426 	        	 SpeedMultiplier;
427 	        }
428 	        
429 	        
430 	        
431  		
432  		/**
433          * 
434 			Bots default speed will be multiplied by this number. Ranges from 0.1 to 2 (default, can be set in ini in [GameBots2004.RemoteBot] MaxSpeed).
435 		 
436          */
437         public Configuration 
438         setSpeedMultiplier(Double SpeedMultiplier)
439  	
440 			{
441 				this.SpeedMultiplier = SpeedMultiplier;
442 				return this;
443 			}
444 		
445 	        /**
446 	        
447 			Sets the bot rotation rate. Default rotation rate is: (Pitch=3072,Yaw=60000,Roll=2048) and may be configured in ini file in [GameBots2004.RemoteBot] DefaultRotationRate. (pitch - up/down, yaw - left/right, roll - equivalent of doing a cartwheel)
448 		 
449 	        */
450 	        protected
451 	         Rotation RotationRate =
452 	       	
453 	        		null
454 	        	;
455 	
456 	        
457 	        
458  		/**
459          * 
460 			Sets the bot rotation rate. Default rotation rate is: (Pitch=3072,Yaw=60000,Roll=2048) and may be configured in ini file in [GameBots2004.RemoteBot] DefaultRotationRate. (pitch - up/down, yaw - left/right, roll - equivalent of doing a cartwheel)
461 		 
462          */
463         public Rotation getRotationRate()
464  	
465 	        {
466 	            return
467 	        	 RotationRate;
468 	        }
469 	        
470 	        
471 	        
472  		
473  		/**
474          * 
475 			Sets the bot rotation rate. Default rotation rate is: (Pitch=3072,Yaw=60000,Roll=2048) and may be configured in ini file in [GameBots2004.RemoteBot] DefaultRotationRate. (pitch - up/down, yaw - left/right, roll - equivalent of doing a cartwheel)
476 		 
477          */
478         public Configuration 
479         setRotationRate(Rotation RotationRate)
480  	
481 			{
482 				this.RotationRate = RotationRate;
483 				return this;
484 			}
485 		
486 	        /**
487 	        
488 			Will set godmode for bot on (bot can't be killed). This can
489 			be changed just when cheating is enabled on the server.
490 			(bAllowCheats = True)
491 		 
492 	        */
493 	        protected
494 	         Boolean Invulnerable =
495 	       	
496 	        		null
497 	        	;
498 	
499 	        
500 	        
501  		/**
502          * 
503 			Will set godmode for bot on (bot can't be killed). This can
504 			be changed just when cheating is enabled on the server.
505 			(bAllowCheats = True)
506 		 
507          */
508         public Boolean isInvulnerable()
509  	
510 	        {
511 	            return
512 	        	 Invulnerable;
513 	        }
514 	        
515 	        
516 	        
517  		
518  		/**
519          * 
520 			Will set godmode for bot on (bot can't be killed). This can
521 			be changed just when cheating is enabled on the server.
522 			(bAllowCheats = True)
523 		 
524          */
525         public Configuration 
526         setInvulnerable(Boolean Invulnerable)
527  	
528 			{
529 				this.Invulnerable = Invulnerable;
530 				return this;
531 			}
532 		
533 	        /**
534 	        
535 			Between 0.1 to 2 seconds, it sets the delay between two
536 			synchronous batches.
537 		 
538 	        */
539 	        protected
540 	         Double VisionTime =
541 	       	
542 	        		null
543 	        	;
544 	
545 	        
546 	        
547  		/**
548          * 
549 			Between 0.1 to 2 seconds, it sets the delay between two
550 			synchronous batches.
551 		 
552          */
553         public Double getVisionTime()
554  	
555 	        {
556 	            return
557 	        	 VisionTime;
558 	        }
559 	        
560 	        
561 	        
562  		
563  		/**
564          * 
565 			Between 0.1 to 2 seconds, it sets the delay between two
566 			synchronous batches.
567 		 
568          */
569         public Configuration 
570         setVisionTime(Double VisionTime)
571  	
572 			{
573 				this.VisionTime = VisionTime;
574 				return this;
575 			}
576 		
577 	        /**
578 	        
579 			If true some additional debug information will be logged to
580 			UT2004 server console window.
581 		 
582 	        */
583 	        protected
584 	         Boolean ShowDebug =
585 	       	
586 	        		null
587 	        	;
588 	
589 	        
590 	        
591  		/**
592          * 
593 			If true some additional debug information will be logged to
594 			UT2004 server console window.
595 		 
596          */
597         public Boolean isShowDebug()
598  	
599 	        {
600 	            return
601 	        	 ShowDebug;
602 	        }
603 	        
604 	        
605 	        
606  		
607  		/**
608          * 
609 			If true some additional debug information will be logged to
610 			UT2004 server console window.
611 		 
612          */
613         public Configuration 
614         setShowDebug(Boolean ShowDebug)
615  	
616 			{
617 				this.ShowDebug = ShowDebug;
618 				return this;
619 			}
620 		
621 	        /**
622 	        
623 			If set to true an actor will appear in the game on the
624 			location the bot is actually looking at.
625 		 
626 	        */
627 	        protected
628 	         Boolean ShowFocalPoint =
629 	       	
630 	        		null
631 	        	;
632 	
633 	        
634 	        
635  		/**
636          * 
637 			If set to true an actor will appear in the game on the
638 			location the bot is actually looking at.
639 		 
640          */
641         public Boolean isShowFocalPoint()
642  	
643 	        {
644 	            return
645 	        	 ShowFocalPoint;
646 	        }
647 	        
648 	        
649 	        
650  		
651  		/**
652          * 
653 			If set to true an actor will appear in the game on the
654 			location the bot is actually looking at.
655 		 
656          */
657         public Configuration 
658         setShowFocalPoint(Boolean ShowFocalPoint)
659  	
660 			{
661 				this.ShowFocalPoint = ShowFocalPoint;
662 				return this;
663 			}
664 		
665 	        /**
666 	        
667 			If set to true, the rays of automatic ray tracing (ATR
668 			messages) will be drawn in the game.
669 		 
670 	        */
671 	        protected
672 	         Boolean DrawTraceLines =
673 	       	
674 	        		null
675 	        	;
676 	
677 	        
678 	        
679  		/**
680          * 
681 			If set to true, the rays of automatic ray tracing (ATR
682 			messages) will be drawn in the game.
683 		 
684          */
685         public Boolean isDrawTraceLines()
686  	
687 	        {
688 	            return
689 	        	 DrawTraceLines;
690 	        }
691 	        
692 	        
693 	        
694  		
695  		/**
696          * 
697 			If set to true, the rays of automatic ray tracing (ATR
698 			messages) will be drawn in the game.
699 		 
700          */
701         public Configuration 
702         setDrawTraceLines(Boolean DrawTraceLines)
703  	
704 			{
705 				this.DrawTraceLines = DrawTraceLines;
706 				return this;
707 			}
708 		
709 	        /**
710 	        
711 			It enables/disables sending of all GB synchronous messages
712 			for the bot.
713 		 
714 	        */
715 	        protected
716 	         Boolean SynchronousOff =
717 	       	
718 	        		null
719 	        	;
720 	
721 	        
722 	        
723  		/**
724          * 
725 			It enables/disables sending of all GB synchronous messages
726 			for the bot.
727 		 
728          */
729         public Boolean isSynchronousOff()
730  	
731 	        {
732 	            return
733 	        	 SynchronousOff;
734 	        }
735 	        
736 	        
737 	        
738  		
739  		/**
740          * 
741 			It enables/disables sending of all GB synchronous messages
742 			for the bot.
743 		 
744          */
745         public Configuration 
746         setSynchronousOff(Boolean SynchronousOff)
747  	
748 			{
749 				this.SynchronousOff = SynchronousOff;
750 				return this;
751 			}
752 		
753 	        /**
754 	        
755 			It enables/disables sending of NavPoints in GB synchronous batch for the bot.
756 		 
757 	        */
758 	        protected
759 	         Boolean SyncNavPointsOff =
760 	       	
761 	        		null
762 	        	;
763 	
764 	        
765 	        
766  		/**
767          * 
768 			It enables/disables sending of NavPoints in GB synchronous batch for the bot.
769 		 
770          */
771         public Boolean isSyncNavPointsOff()
772  	
773 	        {
774 	            return
775 	        	 SyncNavPointsOff;
776 	        }
777 	        
778 	        
779 	        
780  		
781  		/**
782          * 
783 			It enables/disables sending of NavPoints in GB synchronous batch for the bot.
784 		 
785          */
786         public Configuration 
787         setSyncNavPointsOff(Boolean SyncNavPointsOff)
788  	
789 			{
790 				this.SyncNavPointsOff = SyncNavPointsOff;
791 				return this;
792 			}
793 		
794 	        /**
795 	        
796 			It enables/disables automatic pickup of the bot. If true the items can be picked up through PICK command.
797 		 
798 	        */
799 	        protected
800 	         Boolean AutoPickupOff =
801 	       	
802 	        		null
803 	        	;
804 	
805 	        
806 	        
807  		/**
808          * 
809 			It enables/disables automatic pickup of the bot. If true the items can be picked up through PICK command.
810 		 
811          */
812         public Boolean isAutoPickupOff()
813  	
814 	        {
815 	            return
816 	        	 AutoPickupOff;
817 	        }
818 	        
819 	        
820 	        
821  		
822  		/**
823          * 
824 			It enables/disables automatic pickup of the bot. If true the items can be picked up through PICK command.
825 		 
826          */
827         public Configuration 
828         setAutoPickupOff(Boolean AutoPickupOff)
829  	
830 			{
831 				this.AutoPickupOff = AutoPickupOff;
832 				return this;
833 			}
834 		
835  	    public String toString() {
836             return toMessage();
837         }
838  	
839  		public String toHtmlString() {
840 			return super.toString() + "[<br/>" +
841             	
842             	"<b>Id</b> = " +
843             	String.valueOf(getId()
844  	) +
845             	" <br/> " +
846             	
847             	"<b>AutoTrace</b> = " +
848             	String.valueOf(isAutoTrace()
849  	) +
850             	" <br/> " +
851             	
852             	"<b>ManualSpawn</b> = " +
853             	String.valueOf(isManualSpawn()
854  	) +
855             	" <br/> " +
856             	
857             	"<b>Name</b> = " +
858             	String.valueOf(getName()
859  	) +
860             	" <br/> " +
861             	
862             	"<b>Action</b> = " +
863             	String.valueOf(getAction()
864  	) +
865             	" <br/> " +
866             	
867             	"<b>SpeedMultiplier</b> = " +
868             	String.valueOf(getSpeedMultiplier()
869  	) +
870             	" <br/> " +
871             	
872             	"<b>RotationRate</b> = " +
873             	String.valueOf(getRotationRate()
874  	) +
875             	" <br/> " +
876             	
877             	"<b>Invulnerable</b> = " +
878             	String.valueOf(isInvulnerable()
879  	) +
880             	" <br/> " +
881             	
882             	"<b>VisionTime</b> = " +
883             	String.valueOf(getVisionTime()
884  	) +
885             	" <br/> " +
886             	
887             	"<b>ShowDebug</b> = " +
888             	String.valueOf(isShowDebug()
889  	) +
890             	" <br/> " +
891             	
892             	"<b>ShowFocalPoint</b> = " +
893             	String.valueOf(isShowFocalPoint()
894  	) +
895             	" <br/> " +
896             	
897             	"<b>DrawTraceLines</b> = " +
898             	String.valueOf(isDrawTraceLines()
899  	) +
900             	" <br/> " +
901             	
902             	"<b>SynchronousOff</b> = " +
903             	String.valueOf(isSynchronousOff()
904  	) +
905             	" <br/> " +
906             	
907             	"<b>SyncNavPointsOff</b> = " +
908             	String.valueOf(isSyncNavPointsOff()
909  	) +
910             	" <br/> " +
911             	
912             	"<b>AutoPickupOff</b> = " +
913             	String.valueOf(isAutoPickupOff()
914  	) +
915             	" <br/> " +
916             	 
917             	"<br/>]"
918             ;
919 		}
920  	
921 		public String toMessage() {
922      		StringBuffer buf = new StringBuffer();
923      		buf.append("CONF");
924      		
925 						if (Id != null) {
926 							buf.append(" {Id " + Id.getStringId() + "}");
927 						}
928 					
929 						if (AutoTrace != null) {
930 							buf.append(" {AutoTrace " + AutoTrace + "}");
931 						}
932 					
933 						if (ManualSpawn != null) {
934 							buf.append(" {ManualSpawn " + ManualSpawn + "}");
935 						}
936 					
937 						if (Name != null) {
938 							buf.append(" {Name " + Name + "}");
939 						}
940 					
941 						if (Action != null) {
942 							buf.append(" {Action " + Action + "}");
943 						}
944 					
945 						if (SpeedMultiplier != null) {
946 							buf.append(" {SpeedMultiplier " + SpeedMultiplier + "}");
947 						}
948 					
949 					    if (RotationRate != null) {
950 					        buf.append(" {RotationRate " +
951 					            RotationRate.getPitch() + "," +
952 					            RotationRate.getYaw() + "," +
953 					            RotationRate.getRoll() + "}");
954 					    }
955 					
956 						if (Invulnerable != null) {
957 							buf.append(" {Invulnerable " + Invulnerable + "}");
958 						}
959 					
960 						if (VisionTime != null) {
961 							buf.append(" {VisionTime " + VisionTime + "}");
962 						}
963 					
964 						if (ShowDebug != null) {
965 							buf.append(" {ShowDebug " + ShowDebug + "}");
966 						}
967 					
968 						if (ShowFocalPoint != null) {
969 							buf.append(" {ShowFocalPoint " + ShowFocalPoint + "}");
970 						}
971 					
972 						if (DrawTraceLines != null) {
973 							buf.append(" {DrawTraceLines " + DrawTraceLines + "}");
974 						}
975 					
976 						if (SynchronousOff != null) {
977 							buf.append(" {SynchronousOff " + SynchronousOff + "}");
978 						}
979 					
980 						if (SyncNavPointsOff != null) {
981 							buf.append(" {SyncNavPointsOff " + SyncNavPointsOff + "}");
982 						}
983 					
984 						if (AutoPickupOff != null) {
985 							buf.append(" {AutoPickupOff " + AutoPickupOff + "}");
986 						}
987 					
988    			return buf.toString();
989    		}
990  	
991  		// --- Extra Java from XML BEGIN (extra/code/java)
992         	
993                         
994                         /**
995                         * Copy configuration from existing info message to this command.
996                         */
997                         public void copy(ConfigChange confCh) {
998             setAutoPickupOff(confCh.isAutoPickupOff());
999             setAutoTrace(confCh.isAutoTrace());
1000             setDrawTraceLines(confCh.isDrawTraceLines());
1001             setInvulnerable(confCh.isInvulnerable());
1002             setManualSpawn(confCh.isManualSpawn());
1003             setShowDebug(confCh.isShowDebug());
1004             setShowFocalPoint(confCh.isShowFocalPoint());
1005             setSynchronousOff(confCh.isSynchronousOff());
1006             }
1007                     
1008 		// --- Extra Java from XML END (extra/code/java)
1009  	
1010 	        }
1011