1 package cz.cuni.amis.pogamut.ut2004.agent.navigation;
2
3 import cz.cuni.amis.pogamut.base.agent.navigation.IStuckDetector;
4 import cz.cuni.amis.pogamut.base3d.worldview.object.ILocated;
5
6
7
8
9
10
11 public interface IUT2004RunStraight {
12
13
14
15
16
17 public boolean isExecuting();
18
19
20
21
22
23 public boolean isSuccess();
24
25
26
27
28
29 public boolean isFailed();
30
31
32
33
34
35 public ILocated getLastTarget();
36
37
38
39
40
41 public ILocated getCurrentTarget();
42
43
44
45
46
47
48
49 public void setFocus(ILocated focus);
50
51
52
53
54
55 public void runStraight(ILocated target);
56
57
58
59
60 public void stop(boolean stopMovement);
61
62
63
64
65
66 public void addStuckDetector(IStuckDetector stuckDetector);
67
68
69
70
71
72 public void removeStuckDetector(IStuckDetector stuckDetector);
73
74
75
76
77 public void clearStuckDetectors();
78
79 }