Modifier and Type | Method and Description |
---|---|
void |
ReadyState.init(TranslatorContext context) |
void |
PasswordState.init(TranslatorContext context) |
void |
NavPointListState.init(TranslatorContext context) |
void |
ItemCategoryState.init(TranslatorContext context) |
void |
HandshakeControllerState.init(TranslatorContext context) |
void |
GameInfoExpectedState.init(TranslatorContext context) |
void |
FirstSpawnExpectedState.init(TranslatorContext context) |
void |
CommunicationTerminatedState.init(TranslatorContext context) |
void |
BotDeadState.init(TranslatorContext arg0) |
void |
BotAliveState.init(TranslatorContext arg0) |
protected void |
ReadyState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
ReadyState.restart(TranslatorContext context) |
void |
PasswordState.restart(TranslatorContext context) |
void |
NavPointListState.restart(TranslatorContext context) |
void |
ItemCategoryState.restart(TranslatorContext context) |
void |
HandshakeControllerState.restart(TranslatorContext context) |
void |
GameInfoExpectedState.restart(TranslatorContext context) |
void |
FirstSpawnExpectedState.restart(TranslatorContext context) |
void |
CommunicationTerminatedState.restart(TranslatorContext context) |
void |
BotDeadState.restart(TranslatorContext arg0) |
void |
BotAliveState.restart(TranslatorContext arg0) |
void |
ReadyState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
PathAcceptState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
PasswordState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
NavPointListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
MutatorListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
MoverListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
ItemCategoryState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
InitedMessageExpectedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
HandshakeControllerState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
FirstSpawnExpectedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
BotDeadState.stateEntering(TranslatorContext arg0,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage arg2) |
void |
BotAliveState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage arg2) |
void |
ReadyState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PlayerListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PathAcceptState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PasswordState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
NavPointListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
MutatorListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
MoverListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ItemListState.stateLeaving(TranslatorContext translatorContext,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ItemCategoryState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
InitedMessageExpectedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
HandshakeControllerState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
FirstSpawnExpectedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ConfigureMessageExpectedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
BotDeadState.stateLeaving(TranslatorContext arg0,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage arg2) |
void |
BotAliveState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage symbol) |
void |
PlayerListState.stateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
PasswordState.stateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
NavPointListState.stateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
MutatorListState.stateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
MoverListState.stateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
ItemListState.stateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
ItemCategoryState.stateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
HandshakeControllerState.stateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
FirstSpawnExpectedState.stateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
BotDeadState.stateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
BotAliveState.stateSymbol(TranslatorContext context,
InfoMessage obj) |
Modifier and Type | Method and Description |
---|---|
void |
ReadyState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
PathAcceptState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
PasswordState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
NavPointListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
MutatorListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
MoverListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
ItemCategoryState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
InitedMessageExpectedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
HandshakeControllerState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
FirstSpawnExpectedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
BotDeadState.stateEntering(TranslatorContext arg0,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage arg2) |
void |
BotAliveState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage arg2) |
void |
ReadyState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PlayerListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PathAcceptState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PasswordState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
NavPointListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
MutatorListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
MoverListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ItemListState.stateLeaving(TranslatorContext translatorContext,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ItemCategoryState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
InitedMessageExpectedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
HandshakeControllerState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
FirstSpawnExpectedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ConfigureMessageExpectedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
BotDeadState.stateLeaving(TranslatorContext arg0,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage arg2) |
void |
BotAliveState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage symbol) |
Modifier and Type | Class and Description |
---|---|
class |
BotListState<MESSAGE,CONTEXT extends TranslatorContext>
Support class that takes care of batch of messages in the form of:
|
class |
BotMessageExpectedState<CONTEXT extends TranslatorContext>
Used to check the message that is used to leave the state.
|
Modifier and Type | Method and Description |
---|---|
void |
HandshakeEndTransition.init(TranslatorContext context) |
void |
HandshakeEndTransition.restart(TranslatorContext context) |
void |
HandshakeEndTransition.stepped(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState) |
Modifier and Type | Method and Description |
---|---|
void |
HandshakeEndTransition.stepped(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState) |
void |
HandshakeEndTransition.stepped(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState) |
Modifier and Type | Method and Description |
---|---|
void |
ReadyState.init(TranslatorContext context) |
void |
PasswordState.init(TranslatorContext context) |
void |
ObserverRunningState.init(TranslatorContext arg0) |
void |
NavPointListState.init(TranslatorContext context) |
void |
ItemCategoryState.init(TranslatorContext context) |
void |
GameInfoExpectedState.init(TranslatorContext context) |
void |
CommunicationTerminatedState.init(TranslatorContext context) |
protected void |
ReadyState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
PlayerListState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
PasswordState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
ObserverRunningState.innerStateSymbol(TranslatorContext context,
InfoMessage obj) |
protected void |
NavPointListState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
MutatorListState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
MapListState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
ItemCategoryState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
GameInfoExpectedState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
CommunicationTerminatedState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
ReadyState.restart(TranslatorContext context) |
void |
PasswordState.restart(TranslatorContext context) |
void |
ObserverRunningState.restart(TranslatorContext arg0) |
void |
NavPointListState.restart(TranslatorContext context) |
void |
ItemCategoryState.restart(TranslatorContext context) |
void |
GameInfoExpectedState.restart(TranslatorContext context) |
void |
CommunicationTerminatedState.restart(TranslatorContext context) |
void |
ReadyState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
PathAcceptState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
PasswordState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
ObserverRunningState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage arg2) |
void |
NavPointListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
MutatorListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
ItemCategoryState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
ReadyState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PlayerListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PathAcceptState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PasswordState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ObserverRunningState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage symbol) |
void |
NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
NavPointListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
MutatorListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
MapListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ItemListState.stateLeaving(TranslatorContext translatorContext,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ItemCategoryState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
Modifier and Type | Method and Description |
---|---|
void |
ReadyState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
PathAcceptState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
PasswordState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
ObserverRunningState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage arg2) |
void |
NavPointListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
MutatorListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
ItemCategoryState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
ReadyState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PlayerListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PathAcceptState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PasswordState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ObserverRunningState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage symbol) |
void |
NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
NavPointListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
MutatorListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
MapListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ItemListState.stateLeaving(TranslatorContext translatorContext,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ItemCategoryState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
Modifier and Type | Class and Description |
---|---|
class |
AbstractObserverFSMState<SYMBOL,CONTEXT extends TranslatorContext>
This abstract server states is handling ALIVE message, descendants does not need to care about those messages.
|
class |
ObserverListState<MESSAGE,CONTEXT extends TranslatorContext>
Support class that takes care of batch of messages in the form of:
|
class |
ObserverMessageExpectedState<CONTEXT extends TranslatorContext>
Used to check the message that is used to leave the state.
|
Modifier and Type | Method and Description |
---|---|
void |
ServerRunningState.init(TranslatorContext arg0) |
void |
ReadyState.init(TranslatorContext context) |
void |
PasswordState.init(TranslatorContext context) |
void |
NavPointListState.init(TranslatorContext context) |
void |
ItemCategoryState.init(TranslatorContext context) |
void |
GameInfoExpectedState.init(TranslatorContext context) |
void |
CommunicationTerminatedState.init(TranslatorContext context) |
protected void |
ServerRunningState.innerStateSymbol(TranslatorContext context,
InfoMessage obj) |
protected void |
ReadyState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
PlayerListState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
PasswordState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
NavPointListState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
MutatorListState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
MapListState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
ItemCategoryState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
GameInfoExpectedState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
protected void |
CommunicationTerminatedState.innerStateSymbol(TranslatorContext context,
InfoMessage symbol) |
void |
ServerRunningState.restart(TranslatorContext arg0) |
void |
ReadyState.restart(TranslatorContext context) |
void |
PasswordState.restart(TranslatorContext context) |
void |
NavPointListState.restart(TranslatorContext context) |
void |
ItemCategoryState.restart(TranslatorContext context) |
void |
GameInfoExpectedState.restart(TranslatorContext context) |
void |
CommunicationTerminatedState.restart(TranslatorContext context) |
void |
ServerRunningState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage arg2) |
void |
ReadyState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
PathAcceptState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
PasswordState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
NavPointListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
MutatorListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
ItemCategoryState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
ServerRunningState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage symbol) |
void |
ReadyState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PlayerListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PathAcceptState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PasswordState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
NavPointListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
MutatorListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
MapListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ItemListState.stateLeaving(TranslatorContext translatorContext,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ItemCategoryState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
Modifier and Type | Method and Description |
---|---|
void |
ServerRunningState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage arg2) |
void |
ReadyState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
PathAcceptState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
PasswordState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
NavPointListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
MutatorListState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
ItemCategoryState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateEntering(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage symbol) |
void |
ServerRunningState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1,
InfoMessage symbol) |
void |
ReadyState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PlayerListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PathAcceptState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
PasswordState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
NavPointListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
MutatorListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
MapListState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ItemListState.stateLeaving(TranslatorContext translatorContext,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
ItemCategoryState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
GameInfoExpectedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
void |
CommunicationTerminatedState.stateLeaving(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol) |
Modifier and Type | Class and Description |
---|---|
class |
AbstractServerFSMState<SYMBOL,CONTEXT extends TranslatorContext>
This abstract server states is handling ALIVE message, descendants does not need to care about those messages.
|
class |
ServerListState<MESSAGE,CONTEXT extends TranslatorContext>
Support class that takes care of batch of messages in the form of:
|
class |
ServerMessageExpectedState<CONTEXT extends TranslatorContext>
Used to check the message that is used to leave the state.
|
Modifier and Type | Method and Description |
---|---|
void |
ReadyRequestedTransition.init(TranslatorContext context) |
void |
InitRequestedTransition.init(TranslatorContext context) |
void |
GameInfoTransition.init(TranslatorContext context) |
void |
ReadyRequestedTransition.restart(TranslatorContext context) |
void |
InitRequestedTransition.restart(TranslatorContext context) |
void |
GameInfoTransition.restart(TranslatorContext context) |
void |
ReadyRequestedTransition.stepped(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState) |
void |
InitRequestedTransition.stepped(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState) |
void |
GameInfoTransition.stepped(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState) |
Modifier and Type | Method and Description |
---|---|
void |
ReadyRequestedTransition.stepped(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState) |
void |
ReadyRequestedTransition.stepped(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState) |
void |
InitRequestedTransition.stepped(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState) |
void |
InitRequestedTransition.stepped(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState) |
void |
GameInfoTransition.stepped(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState) |
void |
GameInfoTransition.stepped(TranslatorContext context,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState,
InfoMessage bySymbol,
cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState) |
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.