public abstract class Vehicle extends InfoMessage implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject, ILocated, ILocomotive, IRotable, IGBViewable
Modifier and Type | Class and Description |
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static class |
Vehicle.ObjectDisappeared |
static class |
Vehicle.VehicleUpdate |
Modifier and Type | Field and Description |
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static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
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protected long |
SimTime |
Constructor and Description |
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Vehicle()
Parameter-less contructor for the message.
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Modifier and Type | Method and Description |
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IWorldObjectUpdatedEvent |
createDisappearEvent()
Creates an update event that has to update visibility to false.
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abstract Integer |
getArmor()
How much the vehicle has left.
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abstract UnrealId |
getDriver()
Unique Id of the driver - if any.
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abstract Integer |
getHealth()
How much health the vehicle has left.
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abstract UnrealId |
getId()
Unique Id of the vehicle or vehicle part.
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abstract Location |
getLocation()
An absolute location of the vehicle within the map.
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abstract Rotation |
getRotation()
Which direction the vehicle is facing in absolute terms.
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long |
getSimTime()
Simulation time in MILLI SECONDS !!!
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abstract Integer |
getTeam()
What team the vehicle is on.
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abstract String |
getType()
Class of the vehicle.
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abstract Velocity |
getVelocity()
Absolute velocity of the vehicle as a vector of movement per one
game second.
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abstract boolean |
isTeamLocked()
If the vehicle is locked just for its current team.
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abstract boolean |
isVisible()
If the vehicle is in the field of view of the bot.
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protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
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String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
getLocal, getShared, getStatic
public static final String PROTOTYPE
protected long SimTime
public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract Rotation getRotation()
getRotation
in interface IRotable
public abstract Location getLocation()
getLocation
in interface ILocated
public abstract Velocity getVelocity()
getVelocity
in interface ILocomotive
public abstract boolean isVisible()
public abstract Integer getTeam()
public abstract Integer getHealth()
public abstract Integer getArmor()
public abstract UnrealId getDriver()
public abstract boolean isTeamLocked()
public abstract String getType()
public IWorldObjectUpdatedEvent createDisappearEvent()
IGBViewable
createDisappearEvent
in interface IGBViewable
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.