public abstract class PlayerShared extends InfoMessage implements ISharedWorldObject
Modifier and Type | Field and Description |
---|---|
static cz.cuni.amis.utils.token.Token |
ActionPropertyToken |
static cz.cuni.amis.utils.token.Token |
AnimPropertyToken |
static cz.cuni.amis.utils.token.Token |
BubblePropertyToken |
static cz.cuni.amis.utils.token.Token |
CrouchedPropertyToken |
static cz.cuni.amis.utils.token.Token |
EmotCenterPropertyToken |
static cz.cuni.amis.utils.token.Token |
EmotLeftPropertyToken |
static cz.cuni.amis.utils.token.Token |
EmotRightPropertyToken |
static cz.cuni.amis.utils.token.Token |
FiringPropertyToken |
static cz.cuni.amis.utils.token.Token |
LocationPropertyToken |
static cz.cuni.amis.utils.token.Token |
NamePropertyToken |
static cz.cuni.amis.utils.token.Token |
RotationPropertyToken |
static Set<cz.cuni.amis.utils.token.Token> |
SharedPropertyTokens |
protected long |
SimTime |
static cz.cuni.amis.utils.token.Token |
TeamPropertyToken |
static cz.cuni.amis.utils.token.Token |
VelocityPropertyToken |
static cz.cuni.amis.utils.token.Token |
WeaponPropertyToken |
Constructor and Description |
---|
PlayerShared()
Parameter-less contructor for the message.
|
Modifier and Type | Method and Description |
---|---|
abstract PlayerShared |
clone() |
abstract String |
getAction()
Atomic action this bot is doing (BDI).
|
abstract String |
getAnim()
For UE2.
|
abstract String |
getBubble()
For UE2.
|
Class |
getCompositeClass() |
abstract String |
getEmotCenter()
For UE2.
|
abstract String |
getEmotLeft()
For UE2.
|
abstract String |
getEmotRight()
For UE2.
|
abstract int |
getFiring()
0 means is not firing, 1 - firing in primary mode, 2 -
firing in secondary mode (alt firing).
|
abstract UnrealId |
getId()
Unique Id of the player.
|
abstract Location |
getLocation()
An absolute location of the player within the map.
|
abstract String |
getName()
Human readable name of the player.
|
abstract Rotation |
getRotation()
Which direction the player is facing in absolute terms.
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
abstract int |
getTeam()
What team the player is on.
|
abstract Velocity |
getVelocity()
Absolute velocity of the player as a vector of movement per one
game second.
|
abstract String |
getWeapon()
Class of the weapon the player is holding.
|
abstract boolean |
isCrouched()
True if the bot is crouched.
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toString() |
toJsonLiteral
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
getProperties, getProperty
protected long SimTime
public static final cz.cuni.amis.utils.token.Token NamePropertyToken
public static final cz.cuni.amis.utils.token.Token ActionPropertyToken
public static final cz.cuni.amis.utils.token.Token RotationPropertyToken
public static final cz.cuni.amis.utils.token.Token LocationPropertyToken
public static final cz.cuni.amis.utils.token.Token VelocityPropertyToken
public static final cz.cuni.amis.utils.token.Token TeamPropertyToken
public static final cz.cuni.amis.utils.token.Token WeaponPropertyToken
public static final cz.cuni.amis.utils.token.Token CrouchedPropertyToken
public static final cz.cuni.amis.utils.token.Token FiringPropertyToken
public static final cz.cuni.amis.utils.token.Token EmotLeftPropertyToken
public static final cz.cuni.amis.utils.token.Token EmotCenterPropertyToken
public static final cz.cuni.amis.utils.token.Token EmotRightPropertyToken
public static final cz.cuni.amis.utils.token.Token BubblePropertyToken
public static final cz.cuni.amis.utils.token.Token AnimPropertyToken
public static final Set<cz.cuni.amis.utils.token.Token> SharedPropertyTokens
public long getSimTime()
getSimTime
in interface IWorldObject
getSimTime
in interface ISharedWorldObject
protected void setSimTime(long SimTime)
public abstract PlayerShared clone()
clone
in interface ISharedWorldObject
clone
in class Object
public Class getCompositeClass()
getCompositeClass
in interface ISharedWorldObject
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract String getName()
public abstract String getAction()
public abstract Rotation getRotation()
public abstract Location getLocation()
public abstract Velocity getVelocity()
public abstract int getTeam()
public abstract String getWeapon()
public abstract boolean isCrouched()
public abstract int getFiring()
public abstract String getEmotLeft()
public abstract String getEmotCenter()
public abstract String getEmotRight()
public abstract String getBubble()
public abstract String getAnim()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.