public class MyInventoryMessage extends MyInventory implements IWorldObjectUpdatedEvent, ICompositeWorldObjectUpdatedEvent
Modifier and Type | Class and Description |
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class |
MyInventoryMessage.MyInventoryLocalMessage
Implementation of the local part of the GameBots2004 message MYINV, used
to facade MYINVMessage.
|
class |
MyInventoryMessage.MyInventorySharedMessage
Implementation of the shared part of the GameBots2004 message MYINV, used
to facade MYINVMessage.
|
class |
MyInventoryMessage.MyInventoryStaticMessage
Implementation of the static part of the GameBots2004 message MYINV, used
to facade MYINVMessage.
|
MyInventory.MyInventoryUpdate
IWorldObjectUpdatedEvent.DestroyWorldObject
Modifier and Type | Field and Description |
---|---|
protected int |
Amount
If this item is ammo or armor, this holds the amount of the item the player has.
|
protected boolean |
Amount_Set
Whether property 'Amount' was received from GB2004.
|
protected int |
CurrentAltAmmo
If this item is a weapon, this holds the amount of secondary ammo.
|
protected boolean |
CurrentAltAmmo_Set
Whether property 'CurrentAltAmmo' was received from GB2004.
|
protected int |
CurrentAmmo
If this item is a weapon, this holds the amount of primary ammo.
|
protected boolean |
CurrentAmmo_Set
Whether property 'CurrentAmmo' was received from GB2004.
|
protected ItemDescriptor |
Descriptor
Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor.
|
protected boolean |
Descriptor_Set
Whether property 'Descriptor' was received from GB2004.
|
protected UnrealId |
Id
Unique Id of the item.
|
protected boolean |
Id_Set
Whether property 'Id' was received from GB2004.
|
protected ITeamId |
TeamId |
protected ItemType |
Type
Class of the item (e.g.
|
protected boolean |
Type_Set
Whether property 'Type' was received from GB2004.
|
PROTOTYPE, SimTime
Constructor and Description |
---|
MyInventoryMessage()
Parameter-less contructor for the message.
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MyInventoryMessage(MyInventoryMessage original)
Cloning constructor from the full message.
|
MyInventoryMessage(UnrealId Id,
int CurrentAmmo,
int CurrentAltAmmo,
int Amount,
ItemType Type,
ItemDescriptor Descriptor)
Creates new instance of the message MyInventory.
|
Modifier and Type | Method and Description |
---|---|
int |
getAmount()
If this item is ammo or armor, this holds the amount of the item the player has.
|
int |
getCurrentAltAmmo()
If this item is a weapon, this holds the amount of secondary ammo.
|
int |
getCurrentAmmo()
If this item is a weapon, this holds the amount of primary ammo.
|
ItemDescriptor |
getDescriptor()
Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor.
|
UnrealId |
getId()
Unique Id of the item.
|
MyInventoryLocal |
getLocal() |
ILocalWorldObjectUpdatedEvent |
getLocalEvent() |
MyInventoryShared |
getShared() |
ISharedWorldObjectUpdatedEvent |
getSharedEvent() |
MyInventoryStatic |
getStatic() |
IStaticWorldObjectUpdatedEvent |
getStaticEvent() |
ITeamId |
getTeamId() |
ItemType |
getType()
Class of the item (e.g.
|
protected void |
setTeamId(ITeamId TeamId)
Used by Yylex to slip corretn TeamId.
|
String |
toHtmlString() |
String |
toString() |
IWorldObjectUpdateResult<IWorldObject> |
update(IWorldObject object) |
getSimTime, setSimTime, toJsonLiteral
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
getSimTime
protected ITeamId TeamId
protected UnrealId Id
protected boolean Id_Set
protected int CurrentAmmo
protected boolean CurrentAmmo_Set
protected int CurrentAltAmmo
protected boolean CurrentAltAmmo_Set
protected int Amount
protected boolean Amount_Set
protected ItemType Type
protected boolean Type_Set
protected ItemDescriptor Descriptor
protected boolean Descriptor_Set
public MyInventoryMessage()
public MyInventoryMessage(UnrealId Id, int CurrentAmmo, int CurrentAltAmmo, int Amount, ItemType Type, ItemDescriptor Descriptor)
Id
- Unique Id of the item. This Id represents the item in the inventory.CurrentAmmo
- If this item is a weapon, this holds the amount of primary ammo.CurrentAltAmmo
- If this item is a weapon, this holds the amount of secondary ammo.Amount
- If this item is ammo or armor, this holds the amount of the item the player has.Type
- Class of the item (e.g. xWeapons.FlakCannonPickup).Descriptor
- Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor.public MyInventoryMessage(MyInventoryMessage original)
original
- protected void setTeamId(ITeamId TeamId)
public ITeamId getTeamId()
public UnrealId getId()
MyInventory
getId
in interface IWorldObjectUpdatedEvent
getId
in interface IWorldObject
getId
in interface ICompositeWorldObjectUpdatedEvent
getId
in class MyInventory
public int getCurrentAmmo()
MyInventory
getCurrentAmmo
in class MyInventory
public int getCurrentAltAmmo()
MyInventory
getCurrentAltAmmo
in class MyInventory
public int getAmount()
MyInventory
getAmount
in class MyInventory
public ItemType getType()
MyInventory
getType
in class MyInventory
public ItemDescriptor getDescriptor()
MyInventory
getDescriptor
in class MyInventory
public MyInventoryLocal getLocal()
getLocal
in interface ICompositeWorldObject
public MyInventoryShared getShared()
getShared
in interface ICompositeWorldObject
public MyInventoryStatic getStatic()
getStatic
in interface ICompositeWorldObject
public IWorldObjectUpdateResult<IWorldObject> update(IWorldObject object)
update
in interface IWorldObjectUpdatedEvent
public ILocalWorldObjectUpdatedEvent getLocalEvent()
getLocalEvent
in interface ICompositeWorldObjectUpdatedEvent
public ISharedWorldObjectUpdatedEvent getSharedEvent()
getSharedEvent
in interface ICompositeWorldObjectUpdatedEvent
public IStaticWorldObjectUpdatedEvent getStaticEvent()
getStaticEvent
in interface ICompositeWorldObjectUpdatedEvent
public String toString()
toString
in class MyInventory
public String toHtmlString()
toHtmlString
in class MyInventory
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.