public class IncomingProjectileLocalImpl extends IncomingProjectileLocal
Modifier and Type | Class and Description |
---|---|
static class |
IncomingProjectileLocalImpl.IncomingProjectileLocalUpdate |
IncomingProjectileLocal.ObjectDisappeared
Modifier and Type | Field and Description |
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protected UnrealId |
Id
Unique Id of the projectile.
|
protected double |
ImpactTime
Estimated time till impact.
|
protected boolean |
Visible
The class of the projectile (so you know what is flying
against you).
|
SimTime
Constructor and Description |
---|
IncomingProjectileLocalImpl()
Parameter-less contructor for the message.
|
IncomingProjectileLocalImpl(IncomingProjectile original)
Cloning constructor from the full message.
|
IncomingProjectileLocalImpl(IncomingProjectileLocal original)
Cloning constructor from the message part.
|
IncomingProjectileLocalImpl(IncomingProjectileLocalImpl original)
Cloning constructor from the full message.
|
IncomingProjectileLocalImpl(UnrealId Id,
double ImpactTime,
boolean Visible)
Creates new instance of the message IncomingProjectile.
|
Modifier and Type | Method and Description |
---|---|
IncomingProjectileLocalImpl |
clone() |
UnrealId |
getId()
Unique Id of the projectile.
|
double |
getImpactTime()
Estimated time till impact.
|
IncomingProjectileLocalImpl |
getLocal() |
ISharedWorldObject |
getShared() |
IStaticWorldObject |
getStatic() |
boolean |
isVisible()
The class of the projectile (so you know what is flying
against you).
|
void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toString() |
createDisappearEvent, getCompositeClass, getSimTime
toJsonLiteral
protected UnrealId Id
protected double ImpactTime
protected boolean Visible
public IncomingProjectileLocalImpl()
public IncomingProjectileLocalImpl(UnrealId Id, double ImpactTime, boolean Visible)
Id
- Unique Id of the projectile.ImpactTime
- Estimated time till impact.Visible
- The class of the projectile (so you know what is flying
against you).public IncomingProjectileLocalImpl(IncomingProjectile original)
original
- public IncomingProjectileLocalImpl(IncomingProjectileLocalImpl original)
original
- public IncomingProjectileLocalImpl(IncomingProjectileLocal original)
original
- public void setSimTime(long SimTime)
IncomingProjectileLocal
setSimTime
in class IncomingProjectileLocal
public IncomingProjectileLocalImpl clone()
clone
in interface ILocalWorldObject
clone
in class IncomingProjectileLocal
public UnrealId getId()
getId
in interface IWorldObject
getId
in class IncomingProjectileLocal
public double getImpactTime()
getImpactTime
in class IncomingProjectileLocal
public boolean isVisible()
isVisible
in interface ILocalViewable
isVisible
in class IncomingProjectileLocal
public IncomingProjectileLocalImpl getLocal()
getLocal
in class IncomingProjectileLocal
public ISharedWorldObject getShared()
getShared
in class IncomingProjectileLocal
public IStaticWorldObject getStatic()
getStatic
in class IncomingProjectileLocal
public String toString()
toString
in class IncomingProjectileLocal
public String toHtmlString()
toHtmlString
in class IncomingProjectileLocal
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.