public class GameRestarted extends InfoMessage implements IWorldEvent, IWorldChangeEvent
Modifier and Type | Field and Description |
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protected boolean |
Finished
Game restart has been finished.
|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected long |
SimTime |
protected boolean |
Started
Game restart sequence has been started.
|
Constructor and Description |
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GameRestarted()
Parameter-less contructor for the message.
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GameRestarted(boolean Started,
boolean Finished)
Creates new instance of the message GameRestarted.
|
GameRestarted(GameRestarted original)
Cloning constructor from the full message.
|
Modifier and Type | Method and Description |
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long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
boolean |
isFinished()
Game restart has been finished.
|
boolean |
isStarted()
Game restart sequence has been started.
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protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
public static final String PROTOTYPE
protected long SimTime
protected boolean Started
protected boolean Finished
public GameRestarted()
public GameRestarted(boolean Started, boolean Finished)
Started
- Game restart sequence has been started.Finished
- Game restart has been finished.public GameRestarted(GameRestarted original)
original
- public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public boolean isStarted()
public boolean isFinished()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.