public abstract class AutoTraceRay extends InfoMessage implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject
Modifier and Type | Class and Description |
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static class |
AutoTraceRay.AutoTraceRayUpdate |
Modifier and Type | Field and Description |
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static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
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protected long |
SimTime |
Constructor and Description |
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AutoTraceRay()
Parameter-less contructor for the message.
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Modifier and Type | Method and Description |
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abstract Location |
getFrom()
Location from which the ray is emitted.
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abstract UnrealId |
getHitId()
Id of the actor we have hit.
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abstract Location |
getHitLocation()
Vector with location of the collision (not sent if FastTrace
is True).
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abstract javax.vecmath.Vector3d |
getHitNormal()
Vector with normal of the plane we have hit (not sent if
FastTrace is True).
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abstract UnrealId |
getId()
An Id for this ray (should be unique), assigned by the user
when adding ray.
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long |
getSimTime()
Simulation time in MILLI SECONDS !!!
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abstract Location |
getTo()
Location to which the ray is sent.
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abstract boolean |
isFastTrace()
True if it is a fast trace, false if not (fast trace is a
bit faster version of UT2004 ray trace - but provides us
with less information - just true/false if we hit something
on the way or not).
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abstract boolean |
isFloorCorrection()
If we should correct ray directions accoring floor normal.
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abstract boolean |
isResult()
True if it hit something, false if not.
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abstract boolean |
isTraceActors()
If we traced also actors with this ray (actors – moving
things in a game – bots, players, monsters, pickup …) (only
if NOT using FastTrace)
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protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
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String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
getLocal, getShared, getStatic
public static final String PROTOTYPE
protected long SimTime
public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract Location getFrom()
public abstract Location getTo()
public abstract boolean isFastTrace()
public abstract boolean isFloorCorrection()
public abstract boolean isResult()
public abstract javax.vecmath.Vector3d getHitNormal()
public abstract Location getHitLocation()
public abstract boolean isTraceActors()
public abstract UnrealId getHitId()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.