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java.lang.Object cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric.NewEmoticonEvent
public class NewEmoticonEvent
Event raised each time some player has new emoticon set! Also emoticon resets (e.g. all emoticons set to NONE) will be notified.
Constructor Summary | |
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NewEmoticonEvent(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId playerId,
Emoticon emoticon,
long simTime)
Default constructor. |
Method Summary | |
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Emoticon |
getEmoticon()
Actual new emoticon. |
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getPlayerId()
Id of the player that owns the emoticon. |
long |
getSimTime()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public NewEmoticonEvent(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId playerId, Emoticon emoticon, long simTime)
playerId
- emoticon
- simTime
- Method Detail |
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public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
public cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getPlayerId()
public Emoticon getEmoticon()
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