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    <title>Pogamut Blogs</title>
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    <item>
      <title>UT2004 geometry mastered - NavMesh comes to Pogamut 3.7.0</title>
      <description><![CDATA[We've managed to put together one of the biggest updates in Pogamut history. We've completely exported UT2004 geometry and created a NavMesh with the beautiful Recast tool (kudos Mikko!). This is all part of <a class="wiki external" target="_blank" href="http://artemis.ms.mff.cuni.cz/pogamut_files/latest/installer/PogamutUT2004Installer-3.7.0.jar" rel="external">Pogamut 3.7.0</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> (see <a href="tiki-index.php?page=Download" title="Download" class="wiki wiki_page">Download</a>) along with improved navigation taking advantage not only of NavMesh but also of more frequent bot location updates!<br />
<br />
Check out the NavMesh video.<br />
<br />
^Invalid YouTube URL provided<br />
<br />
Direct link: <a target="_blank" class="wiki external"  href="https://youtu.be/5g_K6f8y9k0">https://youtu.be/5g_K6f8y9k0<span class="icon icon-link-external fa fa-external-link fa-fw "   ></span></a><br />
<br />
Best,<br />
Jakub, Martin and Michal<br />]]></description>
      <pubDate>Thu, 07 May 2015 13:13:00 +0000</pubDate>
      <link>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D52</link>
      <guid>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D52</guid>
      <slash:comments>0</slash:comments>
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    <item>
      <title>Pogamut Yearly Report 05/2015</title>
      <description><![CDATA[Greetings to all Pogamut users!<br />
<br />
So... There were no news from us for almost a year now. Does it mean we've moved on? Does it mean we've stopped working on Pogamut? Hell no! In fact we've put together <strong>one of the biggest updates</strong> in Pogamut 3 history - we've got <strong>full fledged working NavMesh</strong> for Unreal Tournament 2004! How cool is that? Check out this video to see how it works:<br />
<br />
^Invalid YouTube URL provided<br />
<br />
Direct link: <a target="_blank" class="wiki external"  href="https://youtu.be/5g_K6f8y9k0">https://youtu.be/5g_K6f8y9k0<span class="icon icon-link-external fa fa-external-link fa-fw "   ></span></a><br />
<br />
Yes - we've been able to export UT2004 geometry and process it successfully with Recast. Just a note - in order for NavMesh to work, don't forget to put NavMesh static data you get from:<br />
<a target="_blank" class="wiki external"  href="svn://artemis.ms.mff.cuni.cz/pogamut/trunk/project/Addons/UT2004NavMeshTools/04-NavMeshes">svn://artemis.ms.mff.cuni.cz/pogamut/trunk/project/Addons/UT2004NavMeshTools/04-NavMeshes<span class="icon icon-link-external fa fa-external-link fa-fw "   ></span></a><br />
<br />
to ./navmesh folder (inside your bots project root dir). For more info about this, check <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/pogamut-devel/doku.php?id=human-like_artifical_agents_2014-15_summer_semester" rel="external">lecture 5</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> on our lecture site.<br />
<br />
You will find working NavMesh in the latest Pogamut release 3.7.0. New snapshot version is 3.7.1-SNAPSHOT.<br />
<br />
Other important news is that we've been throwing our <strong>own AI competition Pogamut Cup</strong> on UT2004 with Pogamut (1on1 pure AI deathmatch). There have been already three events and next event registration deadline is 21.6.2015. Check out our <a class="wiki external" target="_blank" href="http://www.pogamutcup.com/" rel="external">Pogamut Cup tournament website</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> for info on previous events and the recent one.<br />
<br />
<strong>Other News:</strong><br />
<ul><li> yaPOSH editor improved + competence evaluation fixed
</li><li> Bots that are run from command line now interpret more Java params (team, desired skill, skill, name) that may override values from Initialize command -&gt; easing the way to conduct automated matches / tournaments
</li><li> We now have Addons/UT2004Tournament-DM-Table project, that auto-performs 1v1 DM tournament between N bots (and it auto-produce Excel table with results!), already used, works perfectly
</li><li> GameBots2004 has a new message LocationUpdate that can feed you with info about your bot location/rotation/velocity about every 75ms (can be configured)
</li><li> We also have a new NavMeshNavigation, which works much better and smoother than previous UT2004Navigation not only because of NavMesh but also due to using new LocationUpdate message and computations that predict jumping results! For more information see <a class="wiki external" target="_blank" href="https://is.cuni.cz/webapps/zzp/detail/146834/14239538/?q={%22<strong></strong><strong>searchform</strong>_search%22%3A%22NavMesh%22%2C%22<strong></strong><strong>searchform</strong>_butsearch%22%3A%22Vyhledat%22%2C%22<strong></strong><strong>facetform</strong>_facets___workType%22%3A%5B%22DP%22%5D%2C%22PNzzpSearchListbasic%22%3A1}〈=cs" rel="external">the master thesis</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li><li> Addons/UT2004TeamComm project can be considered mature enough, basically a chat server for UT2004 bots (you can even create private channels <img alt=":-)" title="smiling" src="img/smiles/icon_smile.gif" />) that allows you to send Serializable objects to other bots all/team/channel/private.
</li><li> We have a prototype EmohawkVille project based on UDK that implements RPG cooking elements (Hells kitchen project). This adds a whole new domain for AI to solve (that is actually not an easy one). More information at <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/main/tiki-index.php?page=EmohawkVille" rel="external">EmohawkVille project site</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>.
</li></ul><br />
<strong>Latest installers:</strong><br />
<ul><ul><li> <a class="wiki external" target="_blank" href="http://artemis.ms.mff.cuni.cz/pogamut_files/latest/installer/PogamutUT2004Installer-3.7.0.jar" rel="external">Pogamut UT2004 Installer 3.7.0</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> for <a class="wiki external" target="_blank" href="http://en.wikipedia.org/wiki/Unreal_Tournament_2004" rel="external">UT2004</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> (installs GameBots2004, Maven 3.0.4, NetBeans plugins, example projects archetypes and working navmesh for UT2004!)
</li><li> <a class="wiki external" target="_blank" href="http://artemis.ms.mff.cuni.cz/pogamut_files/latest/installer/PogamutEmohawkInstaller-3.7.0.jar" rel="external">Pogamut Emohawk Installer 3.7.0</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> using <a class="wiki external" target="_blank" href="http://cs.wikipedia.org/wiki/Unreal_Engine#Unreal_Engine_2" rel="external">UnrealEngine2</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> (installs UnrealEngine2 Runtime, GameBotsUE2, Pogamut UE2 package with character models and city map, Maven 3.0.4, NetBeans plugin, example projects)
</li><li> <a class="wiki external" target="_blank" href="http://artemis.ms.mff.cuni.cz/pogamut_files/latest/installer/PogamutDefconInstaller-3.7.0.jar" rel="external">Pogamut DefCon Installer 3.7.0</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> using <a class="wiki external" target="_blank" href="http://www.introversion.co.uk/defcon/" rel="external">DefCon game</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> (installs DefCon game, Maven 3.0.4, example project)
</li><li> <a class="wiki external" target="_blank" href="http://artemis.ms.mff.cuni.cz/pogamut_files/latest/installer/PogamutUT3Installer-3.5.3.jar" rel="external">Pogamut UT3 Installer 3.5.3</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> experimental installer. You need to have Unreal Tournament 3 installed on your system. (installs GameBotsUT3 to Unreal Tournament 3 folder, Maven 3.0.4, UT3 bot example project)
</li></ul></ul><br />
<strong>Just to remind you:</strong><br />
<ul><li> Don't forget <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/pogamut-devel/" rel="external">Pogamut development wiki</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>. Pogamut devel wiki is great source for advanced programmers who want to dig deeper into Pogamut architecture.
</li><li> You may now watch continuous integration in work: <a class="wiki external" target="_blank" href="http://diana.ms.mff.cuni.cz:8080/" rel="external">Jenkins CI</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li><li> Moreover you can use Pogamut Nightly builds (built by Jenkins) - access them at our <a href="tiki-index.php?page=Download" title="Download" class="wiki wiki_page">Download</a> page
<ul><li> Pogamut nightly builds are automatically deploying maven sites to <a class="wiki external" target="_blank" href="http://diana.ms.mff.cuni.cz/maven-sites/pogamut/" rel="external">Pogamut Maven Sites</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li></ul></li><li> Download the most recent Maven artifacts from:
<ul><li> <a class="wiki external" target="_blank" href="http://diana.ms.mff.cuni.cz:8081/artifactory" rel="external">Artifactory</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li><li> feel free to develop against our Artifactory (though anonymous upload is forbidden) or mirror it into your repository
</li></ul></li><li> Repo URL: <a class="wiki external" target="_blank" href="http://diana.ms.mff.cuni.cz:8081/artifactory/repo" rel="external">http://diana.ms.mff.cuni.cz:8081/artifactory/repo</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li><li> <a class="wiki external" target="_blank" href="http://diana.ms.mff.cuni.cz:8081/artifactory/libs-release-local/archetype-catalog.xml" rel="external">Archetype catalog (release)</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li><li> <a class="wiki external" target="_blank" href="http://diana.ms.mff.cuni.cz:8081/artifactory/libs-snapshot-local/archetype-catalog.xml" rel="external">Archetype catalog (snapshot)</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li></ul><pre class="codelisting"  data-theme="off"  data-wrap="1"  dir="ltr"  style="white-space:pre-wrap; overflow-wrap: break-word; word-wrap: break-word;" id="codebox1" >amis-artifactory
    AMIS Artifactory
    http://diana.ms.mff.cuni.cz:8081/artifactory/repo</pre><br />
<ul><li> We have created two mini games in UT2004 with tournament system - Tag Game and Hide and Seek game, where the bots play this children games! Actually it is not that easy to create an optimal behavior for these games. Download example bots from our <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/pogamut-devel/doku.php?id=human-like_artifical_agents_2014-15_summer_semester" rel="external">latest lecture site</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>!
</li><li> We have created a tool called T3D generator that allows for easy procedural creation of maps for Unreal - it is primarily targeted at UDK. See <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/pogamut-devel/doku.php?id=subprojects:t3dgenerator" rel="external">http://pogamut.cuni.cz/pogamut-devel/doku.php?id=subprojects:t3dgenerator</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> for more details.
</li><li> It turns out it is possible to run UDK server on Linux, thus you can run experiments on Linux machines. However it is still quite cumbersome - see <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/pogamut-devel/doku.php?id=guidelines:udk_on_linux" rel="external">http://pogamut.cuni.cz/pogamut-devel/doku.php?id=guidelines:udk_on_linux</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li></ul><br />
Do you have a project built on top of the Pogamut platform? If yes and you want it to be mentioned in the next release of "Pogamut quarterly" or have a link from the Pogamut homepage, then let us know!<br />
<br />
All the best,<br />
The Pogamut Team (Jakub, Martin & Michal)<br />
<br />]]></description>
      <pubDate>Thu, 07 May 2015 13:04:00 +0000</pubDate>
      <link>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D51</link>
      <guid>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D51</guid>
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      <title>Pogamut 3.6.1 released!</title>
      <description><![CDATA[Hi all!<br />
Just want to let you know that Pogamut v3.6.1 has been released. New snapshot version is 3.6.2-SNAPSHOT.<br />
<br />
Changes:<br />
<ul><li> yaPOSH competence evaluation fixed
</li><li> yaPOSH editor improved
</li><li> bots that are run from command line now interpret more Java params (team, desired skill, skill, name) that may override values from Initialize command -&gt; easing the way to conduct automated matches / tournaments
</li><li> we now have Addons/UT2004Tournament-DM-Table project, that auto-performs 1v1 DM tournament between N bots (does not produce the final table yet...), already used, works perfectly
</li><li> GameBots2004 has a new message LocationUpdate that can feed you with info about your bot location/rotation/velocity about every 75ms (can be configured)
</li><li> Addons/UT2004TeamComm project can be considered mature enough, basicly a chat server for UT2004 bots (you can even create private channels <img alt=":-)" title="smiling" src="img/smiles/icon_smile.gif" />) that allows you to send Serializable objects to other bots all/team/channel/private.
</li></ul><br />
We're working on:<br />
<ul><li> NavMesh and UT2004 map geometry in general ... we're close, I think that next Pogamut version will contain new navigator based on NavMesh that we can generated from the most UT2004 maps automatically
</li><li> FormationNavigator that would allow easier way to move the group of bots in team game modes
</li></ul><br />
<br />
Jakub & the Pogamut team<br />]]></description>
      <pubDate>Sat, 31 May 2014 07:36:00 +0000</pubDate>
      <link>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D50</link>
      <guid>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D50</guid>
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      <title>Pogamut Yearly Report 01/2014</title>
      <description><![CDATA[Hi! It's been quite time since our last update, but no worries, we're not resting!<br />
<br />
First of all, AMIS is currently cooperating with the AI Development team at Warhorse (Prague Game Studios) on the AAA computer game called <a class="wiki external" target="_blank" href="http://www.kingdomcomerpg.com" rel="external">Kingdom Come: Deliverance</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> where members of our research group work on key components of the AI system responsible for NPC-NPC social interactions and provide consultations on the currently developed AI core for decision making of singular NPCs. The game looks great and I think that all Gaming-AI-Positive folks should keep an eye on it, be prepared for next-gen open-world RPG.<br />
<br />
Second, Pogamut v3.6.0 is out that features navigation meshes for UT2004 maps! Even more, we were able to export complete geometry of the most UT2004 maps out and make them available to the bot. That means you can perform not-so-expensive raycasting on the bot side allowing you to aim your rockets well or perform safe dodges. Moreover, new version of GameBots2004 contains new asynchronous message LocationUpdate that contains bot's location, rotation and velocity and is sent 5x faster than synchronous Self message allowing you to react on bot movement more precisly.<br />
<br />
Third, experimental environment featuring complex cooking has been released under the name EmohawkVille RPG. The environment is based on the Unreal Development Kit so it is completely free to use. It features various kitchenware and the stove allowing you to cook meals, i.e., you may pick up some tomatoes, a knife, slice them on the cutting board and perhaps fry them on the pan ... but take care not to burn them! They won't be tasting<br />
well then. Not only that bots can be tought to cook, you can actually to cooperate with them as well as all actions are available to a human player as well! More information about the environment can be found in <a class="wiki external" target="_blank" href="http://artemis.ms.mff.cuni.cz/main/papers/2013-gameon_emohawkville_camera.pdf" rel="external">this paper</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>. The implementation is extensible and in theory can be used as the basis for creation of arbitrary items, actions and simulation of various processes (as is the cooking or frying currently). Kudos go to David Holan, the developer of EmohawkVille RPG mod.<br />
<br />
Fourth, our yaPOSH graphical plan editor and debugger has reached mature state. yaPOSH is a variation to POSH selection (POSH without parallels and slip-stak) that allows you to separate a high-level logic of your reactive behavior into a graphical plan. It forces you to separate your behavior code into so-called actions and senses that you code in Java and compose into a reactive plan within yaPOSH editor. Even though the editor is great,<br />
the true power of yaPOSH comes from its debugger that allows you to watch the plan execution during run-time and place breakpoints on its node (breaks are synchronized with the environment!). More information about yaPOSH can be found in <a class="wiki external" target="_blank" href="http://artemis.ms.mff.cuni.cz/main/papers/IVA_2013_yaPOSH.pdf" rel="external">this paper</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>. Kudos go to Jan Havlicek, the main author of yaPOSH, its editor and debugger.<br />
<br />
Our future plans are to radically improve navigation modules so it is 99.99% reliable and to create new formation manager that will allow you to easily move squads in team games like capture-the-flag. We are also working on the EmohawkVille RPG, easying its hard corners.<br />
We have also started a project that tries to optimize pathfinding for ground units in combination with air transports in Starcraft.<br />
<br />
Happy Pogamut-coding! And if you try any new stuff from above, let us know!<br />
Pogamut Team<br />]]></description>
      <pubDate>Mon, 27 Jan 2014 16:28:00 +0000</pubDate>
      <link>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D49</link>
      <guid>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D49</guid>
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      <title>Pogamut Wiki Under Attack</title>
      <description><![CDATA[We're sorry to announce that Pogamut Wiki is under attack and we had to disable registration and login to the page.<br />
We're going to upgrade our CMS system and return to you soon.<br />
<br />
We had to delete a lot of logins, possibly deleting some valid ones. We're apologize for any inconveniences,<br />
please come later and re-register.<br />
<br />
Jimmy<br />]]></description>
      <pubDate>Sat, 10 Aug 2013 07:51:00 +0000</pubDate>
      <link>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D48</link>
      <guid>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D48</guid>
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      <title>New 3rd party Pogamut installation video</title>
      <description><![CDATA[Hi all!<br />
<br />
Nil Roessler from Lehigh University made a great Pogamut installation video that covers ALL the steps about how to install Pogamut on a clean computer with Windows 7 (including Java, NetBeans and UT2004 installation + running the UT2004 server and running Pogamut bot on the server from Pogamut example projects). We recommend this video for all the Pogamut newcomers and we will add it to our tutorials shortly. Thank You Nil!<br />
<br />
The video:<br />
<br />
^Invalid YouTube URL provided<br />
<br />
Direct link: <a target="_blank" class="wiki external"  href="http://www.youtube.com/watch?v=KALrwgtwzao">http://www.youtube.com/watch?v=KALrwgtwzao<span class="icon icon-link-external fa fa-external-link fa-fw "   ></span></a><br />
<br />
Best,<br />
Michal<br />
<br />
<br />]]></description>
      <pubDate>Sat, 01 Jun 2013 07:33:00 +0000</pubDate>
      <link>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D47</link>
      <guid>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D47</guid>
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      <title>NavMesh is coming to UT2004!</title>
      <description><![CDATA[We're working hrad to bring the power of NavMesh for our UT2004 bots.<br />
We currently have a master's student, Jakub Tomek, who is devoted to this project<br />
and I'm very excited to present you first results of his work.<br />
<br />
We're combining <a class="wiki external" target="_blank" href="http://sourceforge.net/projects/ushock/" rel="external">UShock</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> and <a class="wiki external" target="_blank" href="http://code.google.com/p/recastnavigation/" rel="external">Recast</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> project to obtain NavMesh from arbitrary UT2004 map.<br />
<br />
Next steps are:<br />
1) combining NavMesh with NavigationGraph to create offmesh connections<br />
2) create navigator that will work with NavMesh<br />
<br />
Cheers!<br />
Jimmy<br />
<br />

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      <pubDate>Fri, 31 May 2013 16:14:00 +0000</pubDate>
      <link>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D46</link>
      <guid>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D46</guid>
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      <title>UT2004TeamComm project</title>
      <description><![CDATA[Hi!<br />
<br />
I've just finished implementation/testing of the new Addon we're calling UT2004TeamComm.<br />
<br />
It is a server built over the PogamutUT2004 and Apache Mina projects that allows bots to exchange<br />
arbitrary Java objects that are Serializable. It's heart is UT2004TCServer class that uses<br />
new GameBots2004 "Control Messages" feature to let all connected bots know<br />
where the server is listening (auto-discovery) and defines protocol<br />
to send (exchange) messages over global / team / custom team channel / private channels between bots.<br />
<br />
Surely you do not have to know how UT2004TCServer works (all you have to do is start it ;-)<br />
as we're providing UT2004TCClient that implements all details for you providing nice<br />
and clean API for exchanging messages between bots.<br />
<br />
You can checkout example TeamCommBot here:<br />
<a target="_blank" class="wiki external"  href="svn://artemis.ms.mff.cuni.cz/pogamut/trunk/project/Main/PogamutUT2004Examples/26-TeamCommBot">svn://artemis.ms.mff.cuni.cz/pogamut/trunk/project/Main/PogamutUT2004Examples/26-TeamCommBot<span class="icon icon-link-external fa fa-external-link fa-fw "   ></span></a><br />
<br />
The example is working with GameBots2004 version &gt;= 3.5.1<br />
<br />
Any and every questions / comments via forum, mailing list or direct mail are welcomed!<br />
<br />
Cheers!<br />
Jimmy<br />
<br />]]></description>
      <pubDate>Fri, 10 May 2013 08:25:00 +0000</pubDate>
      <link>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D45</link>
      <guid>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D45</guid>
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      <title>Pogamut Quarterly Report 01/2013</title>
      <description><![CDATA[The last Pogamut release is Pogamut 3.5.1.<br />
<br />
<strong>News:</strong><br />
<ul><li> There have been many improvements last year. Currently, we have migrated Pogamut plugins to NetBeans 7.1.2 and they have been known to work flawlessly in NetBeans 7.3 as well.
</li><li> We have created two mini games in UT2004 with tournament system - Tag Game and Hide and Seek game, where the bots play this children games! Actually it is not that easy to create an optimal behavior for these games. Download example bots from our <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/pogamut-devel/doku.php?id=human-like_artifical_agents_2012-13_summer_semester" rel="external">latest lecture site</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>!
</li><li> We have working example of bot on UT3! <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/pogamut_files/lectures/2012-2013/04-UT3-HunterBot.zip" rel="external">Download UT3 bot template</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> and GameBotsUT3 <a class="wiki external" target="_blank" href="svn://artemis.ms.mff.cuni.cz/pogamut/trunk/project/Main/Gamebots/GameBotsUT3" rel="external">from our Pogamut SVN</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> or try our <a class="wiki external" target="_blank" href="http://amis.mff.cuni.cz/pogamut_files/latest/installer/PogamutUT3Installer-3.5.1.jar" rel="external">Experimental Pogamut UT3 Installer 3.5.1</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>! UT3 bots are still beta - they are using slightly modified version of PogamutUT2004, but they are running and shooting!
</li><li> We have a new version of POSH - yaPOSH - that features working debugger capable of breakpoints definition and stopping the bot AND the environment when it reaches those breakpoints - this is a great feature for debugging. Tutorial comming soon!
</li><li> We have updated some of our tutorials - especially <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/pogamut_files/latest/doc/tutorials/02-NavigationBot.html" rel="external">navigation bot tutorial</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> and <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/pogamut_files/latest/doc/tutorials/10-HunterBot.html" rel="external">hunter bot tutorial</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>!
</li></ul><br />
<strong>We are working on:</strong><br />
<ul><li> UT2004 Nav Mesh generation with Recast tool. Navigation mesh could further improve pathfinding and path following for Pogamut bots in UT2004.
</li><li> Pogamut Emohawk RPG project - extension of project Emohawk. We are adding bot actions such as cooking, trading, etc. This would create a new set of problems for bots in to solve and it will work on UDK!
</li><li> yaPOSH tutorial
</li></ul><br />
<strong>Latest installers:</strong><br />
<ul><ul><li> <a class="wiki external" target="_blank" href="http://amis.mff.cuni.cz/pogamut_files/latest/installer/PogamutUT2004Installer-3.5.1.jar" rel="external">Pogamut UT2004 Installer 3.5.1</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> for <a class="wiki external" target="_blank" href="http://en.wikipedia.org/wiki/Unreal_Tournament_2004" rel="external">UT2004</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> (installs GameBots2004, Maven 3.0.4, NetBeans plugins, example projects archetypes)
</li><li> <a class="wiki external" target="_blank" href="http://amis.mff.cuni.cz/pogamut_files/latest/installer/PogamutEmohawkInstaller-3.5.1.jar" rel="external">Pogamut Emohawk Installer 3.5.1</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> using <a class="wiki external" target="_blank" href="http://cs.wikipedia.org/wiki/Unreal_Engine#Unreal_Engine_2" rel="external">UnrealEngine2</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> (installs UnrealEngine2 Runtime, GameBotsUE2, Pogamut UE2 package with character models and city map, Maven 3.0.4, NetBeans plugin, example projects)
</li><li> <a class="wiki external" target="_blank" href="http://amis.mff.cuni.cz/pogamut_files/latest/installer/PogamutDefconInstaller-3.5.1.jar" rel="external">Pogamut DefCon Installer 3.5.1</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> using <a class="wiki external" target="_blank" href="http://www.introversion.co.uk/defcon/" rel="external">DefCon game</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> (installs DefCon game, Maven 3.0.4, example project)
</li><li> <a class="wiki external" target="_blank" href="http://amis.mff.cuni.cz/pogamut_files/latest/installer/PogamutUT3Installer-3.5.1.jar" rel="external">Pogamut UT3 Installer 3.5.1</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> experimental installer. You need to have Unreal Tournament 3 installed on your system. (installs GameBotsUT3 to Unreal Tournament 3 folder, Maven 3.0.4, UT3 bot example project)
</li></ul></ul><br />
<br />
<strong>Just to remind you:</strong><br />
<ul><li> Don't forget <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/pogamut-devel/" rel="external">Pogamut development wiki</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>. Pogamut devel wiki is great source for advanced programmers who want to dig deeper into Pogamut architecture.
</li><li> You may now watch continuous integration in work: <a class="wiki external" target="_blank" href="http://diana.ms.mff.cuni.cz:8080/" rel="external">Jenkins CI</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li><li> Moreover you can use Pogamut Nightly builds (built by Jenkins) - access them at our <a href="tiki-index.php?page=Download" title="Download" class="wiki wiki_page">Download</a> page
<ul><li> Pogamut nightly builds are automatically deploying maven sites to <a class="wiki external" target="_blank" href="http://diana.ms.mff.cuni.cz/maven-sites/pogamut/" rel="external">Pogamut Maven Sites</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li></ul></li><li> Download the most recent Maven artifacts from:
<ul><li> <a class="wiki external" target="_blank" href="http://diana.ms.mff.cuni.cz:8081/artifactory" rel="external">Artifactory</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li><li> feel free to develop against our Artifactory (though anonymous upload is forbidden) or mirror it into your repository
</li></ul></li><li> Repo URL: <a class="wiki external" target="_blank" href="http://diana.ms.mff.cuni.cz:8081/artifactory/repo" rel="external">http://diana.ms.mff.cuni.cz:8081/artifactory/repo</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li><li> <a class="wiki external" target="_blank" href="http://diana.ms.mff.cuni.cz:8081/artifactory/libs-release-local/archetype-catalog.xml" rel="external">Archetype catalog (release)</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li><li> <a class="wiki external" target="_blank" href="http://diana.ms.mff.cuni.cz:8081/artifactory/libs-snapshot-local/archetype-catalog.xml" rel="external">Archetype catalog (snapshot)</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li></ul><pre class="codelisting"  data-theme="off"  data-wrap="1"  dir="ltr"  style="white-space:pre-wrap; overflow-wrap: break-word; word-wrap: break-word;" id="codebox2" >amis-artifactory
    AMIS Artifactory
    http://diana.ms.mff.cuni.cz:8081/artifactory/repo</pre><br />
<ul><li> UT2004Tournament project implemented that allows you to easily conduct death matches / tournament
<ul><li> It automatically provide statistics about all bots from the tournament (except native bots)
</li><li> THIS IS KILLER FEATURE FOR ASSESSING COMBAT BEHAVIOR QUALITY OF YOUR BOT!
</li></ul></li><li> We're constantly updating our projects based on UnrealEngine2
<ul><li> StoryFactory
<ul><li> This project allows you to create machinimas (short video scenes from 3D environments).
</li></ul></li><li> SteeringGame
<ul><li> This project shows how steering works in 3D environment featuring various steerings like "follow the leader", "wall following", "obstacle avoidance", etc.
</li></ul></li><li> SimDate 3D
<ul><li> This is a simple dating game where users goal is to assure Thomas and Barbara make it to the cinema together.
</li></ul></li><li> All these project are available at <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/games/" rel="external">Pogamut Games Page</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> and are free for educational purposes.
</li></ul></li><li> Planning4J (<a class="wiki external" target="_blank" href="http://code.google.com/p/planning4j/" rel="external">http://code.google.com/p/planning4j/</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>) was updated and tested for both Windows and Linux environments. It now supports several planners including IPC planners (most of them under Linux) and ANA* - a fast planner for relaxed domains. See <a class="wiki external" target="_blank" href="http://code.google.com/p/planning4j/wiki/SupportedPlanners" rel="external">http://code.google.com/p/planning4j/wiki/SupportedPlanners</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> for more info.
</li><li> We have created a tool called T3D generator that allows for easy procedural creation of maps for Unreal - it is primarily targeted at UDK. See <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/pogamut-devel/doku.php?id=subprojects:t3dgenerator" rel="external">http://pogamut.cuni.cz/pogamut-devel/doku.php?id=subprojects:t3dgenerator</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span> for more details.
</li><li> It turns out it is possible to run UDK server on Linux, thus you can run experiments on Linux machines. However it is still quite cumbersome - see <a class="wiki external" target="_blank" href="http://pogamut.cuni.cz/pogamut-devel/doku.php?id=guidelines:udk_on_linux" rel="external">http://pogamut.cuni.cz/pogamut-devel/doku.php?id=guidelines:udk_on_linux</a><span class="icon icon-link-external fa fa-external-link fa-fw "   ></span>
</li></ul><br />
Do you have a project built on top of the Pogamut platform? If yes and you want it to be mentioned in the next release of "Pogamut quarterly" or have a link from the Pogamut homepage, then let us know!<br />
<br />
All the best,<br />
The Pogamut Team<br />]]></description>
      <pubDate>Mon, 15 Apr 2013 16:42:00 +0000</pubDate>
      <link>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D44</link>
      <guid>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D44</guid>
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      <title>Pogamut plugins work in NetBeans 7.3</title>
      <description><![CDATA[Pogamut plugins have been tested on NetBeans 7.3 and everything works fine!<br />
<br />
Best,<br />
Michal<br />]]></description>
      <pubDate>Wed, 10 Apr 2013 08:00:00 +0000</pubDate>
      <link>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D43</link>
      <guid>https://pogamut.cuni.cz/main/tiki-view_blog_post.php%3FpostId%3D43</guid>
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