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virtual_argument_modeling [2012/02/08 12:22]
michal.bida
virtual_argument_modeling [2012/02/12 10:36]
michal.bida
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-There is simple interactive game called Emohawk Scenario (development name). There are two girls and a boy that is going out with both of them. Now what happens when all three meet? One would expect that it won't be very happy encounter. Help us to model these kinds of emotional intensive encounters by developing a model of action selection affected by agent emotional state.+There is simple interactive game called Emohawk Scenario (development name). There are two girls and a boy that is going out with both of them. Now what happens when all three meet? One would expect that it won't be very happy encounter. Help us to model these kinds of emotional intensive encounters by developing a model of action selection affected by agent emotional state. Help us to develop a control model with our experimental device fluffy ball (picture below).
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 1. </html>[[http://diana.ms.mff.cuni.cz| Pogamut platform]]<html><br/> 1. </html>[[http://diana.ms.mff.cuni.cz| Pogamut platform]]<html><br/>
-2. </html>[[http://artemis.ms.mff.cuni.cz/emohawkEmohawk project]]<html><br/>+2. </html>[[http://pogamut.cuni.cz/gamesPogamut Games]]<html><br/>
 3. Stuchlíková, I.: Základy psychologie emocí, Portál, Praha, 2002.<br/> 3. Stuchlíková, I.: Základy psychologie emocí, Portál, Praha, 2002.<br/>
 4. Ortony, A., Clore, G., L., Collins, A.: The cognitive structure of emotions. Cambridge University Press, Cambridge, UK, 1988. 4. Ortony, A., Clore, G., L., Collins, A.: The cognitive structure of emotions. Cambridge University Press, Cambridge, UK, 1988.
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 +{{:fluffy-ball.jpg?800|}}
virtual_argument_modeling.txt · Last modified: 2012/02/12 10:36 by michal.bida