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theme:procedural_generation_of_skill_trees [2017/06/14 13:55] (current)
jakub.gemrot created
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 +<html><table border="0">
 +<tr >
 +<td width="130" style="border-bottom: 1px solid lightgray;">Name:</td>
 +<td> </td>
 +<td><font color="blue">Procedural generation of Skill-trees</font></td>
 +</tr>
  
 +<tr>
 +<td style="border-bottom: 1px solid lightgray;">You will learn/gain expertise in:</td>
 +<td> </td>
 +<td>Search/Optimization methods (genetic algos probably), Knowledge reasoning, Unity</td>
 +</tr>
 +<tr>
 +<td style="border-bottom: 1px solid lightgray;">Difficulty:</td>
 +<td> </td>
 +<td><font color="orange">moderate</font></td>
 +</tr>
 +<tr>
 +<td style="border-bottom: 1px solid lightgray;">Excitement:</td>
 +<td> </td>
 +<td><font color="blue">Never ending stream of skill trees!</font></td>
 +</tr>
 +<tr>
 +<td valign="top"  style="border-bottom: 1px solid lightgray;">Description:</td>
 +<td> </td>
 +<td><font color="black">
 +Think of Diablo, Torchlight, Path of exile or smaller games like <a href="http://armorgames.com/play/2900/sonny-2">Sonny 2</a>, their RPG element is built completely around skill trees and different build orders. Cannot we just generate them? Think of click-biting games, e.g., <a href="http://armorgames.com/play/16083/clicker-heroes">Clicker heroes</a>, which can be remake in 48 hours <a href="http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=125145">The Visitors</a> and think of generating meaningful abilities that would get along nicely (play with cooldowns, buffs, debuffs and generate strategic gameplay like in <a href="http://armorgames.com/play/2900/sonny-2">Sonny 2</a>).
 +</font></td>
 +</tr>
 +</table></html>
theme/procedural_generation_of_skill_trees.txt · Last modified: 2017/06/14 13:55 by jakub.gemrot