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playing_boardgames [2015/09/14 10:02] jakub.gemrot |
playing_boardgames [2016/02/26 23:09] jakub.gemrot |
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- | <td>Planning, MTCS, Board games</ | + | <td>PDDL, General game playing, Videogame Definition Language, MTCS, Board games</ |
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- | We are Homo Sapiens Sapiens Ludus; mankind invest a lot of time investigating games ... formal, computer, board games, oh my, how many games are there anyway? Well this thesis topic is exploratory. Let's choose 3-5 modern board games (yeah, not GO, not CHESS, ...) that differs in some key aspects (e.g. randomness/ | + | We are Homo Sapiens Sapiens Ludus; mankind invest a lot of time investigating games ... formal, computer, board games, oh my, how many games are there anyway? Well this thesis topic is exploratory. Let's choose 3-5 modern board games (yeah, not GO, not CHESS, ...) that differs in some key aspects (e.g. randomness/ |
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+ | The target is to classify these games from the point of view of AI and try to describe them in some concrete formalism (like <a href=" | ||
< | < | ||
The work has 4 parts: | The work has 4 parts: | ||
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And of course we can discuss the theme and how to shape it to suit your taste - the ultimate holy grail goal is to be able to describe board games using some formal language and create a general AI for that! | And of course we can discuss the theme and how to shape it to suit your taste - the ultimate holy grail goal is to be able to describe board games using some formal language and create a general AI for that! | ||
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+ | < | ||
+ | Oh and be sure to check <a href=" | ||