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playing_boardgames [2015/09/14 10:02]
jakub.gemrot
playing_boardgames [2016/02/26 23:09]
jakub.gemrot
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 <td width="​130"​ style="​border-bottom:​ 1px solid lightgray;">​You will learn:</​td>​ <td width="​130"​ style="​border-bottom:​ 1px solid lightgray;">​You will learn:</​td>​
 <td> </td> <td> </td>
-<td>Planning, MTCS, Board games</​td>​+<td>PDDL, General game playing, Videogame Definition Language, MTCS, Board games</​td>​
 </tr> </tr>
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 <td> </td> <td> </td>
 <​td><​font color="​black">​ <​td><​font color="​black">​
-We are Homo Sapiens Sapiens Ludus; mankind invest a lot of time investigating games ... formal, computer, board games, oh my, how many games are there anyway? Well this thesis topic is exploratory. Let's choose 3-5 modern board games (yeah, not GO, not CHESS, ...) that differs in some key aspects (e.g. randomness/​bluffing like <a href="​https://​boardgamegeek.com/​boardgame/​45/​liars-dice">​Liar'​s Dice</​a>,​ board types (<a href="​https://​boardgamegeek.com/​boardgame/​128554/​voluspa">​Völuspá</​a>,​ <a href="​https://​boardgamegeek.com/​boardgame/​120677/​terra-mystica">​Terra Mystica</​a>​),​ pure card games (<a href="​https://​boardgamegeek.com/​boardgame/​478/​citadels">​Citadels</​a>​),​ etc. (you can watch <a href="​https://​www.youtube.com/​watch?​v=XKZ8FwLV_1g&​feature=em-uploademail">​Dice tower folk</​a>​ talking about influential board games). ​ The target is to classify these games from the point of view of AI and try to describe them in some concrete formalism (like <a href="​https://​en.wikipedia.org/​wiki/​Planning_Domain_Definition_Language">​PDDL</​a>,​ <a href="​http://​games.stanford.edu/">​GGP</​a>​ or <a href="​http://​www.gvgai.net/​code.php">​VGDL</​a>​).+We are Homo Sapiens Sapiens Ludus; mankind invest a lot of time investigating games ... formal, computer, board games, oh my, how many games are there anyway? Well this thesis topic is exploratory. Let's choose 3-5 modern board games (yeah, not GO, not CHESS, ...) that differs in some key aspects (e.g. randomness/​bluffing like <a href="​https://​boardgamegeek.com/​boardgame/​45/​liars-dice">​Liar'​s Dice</​a>,​ board types (<a href="​https://​boardgamegeek.com/​boardgame/​128554/​voluspa">​Völuspá</​a>,​ <a href="​https://​boardgamegeek.com/​boardgame/​120677/​terra-mystica">​Terra Mystica</​a>​),​ pure card games (<a href="​https://​boardgamegeek.com/​boardgame/​478/​citadels">​Citadels</​a>​),​ etc. (you can watch <a href="​https://​www.youtube.com/​watch?​v=XKZ8FwLV_1g&​feature=em-uploademail">​Dice tower folk</​a>​ talking about influential board games for inspiration). 
 + 
 +The target is to classify these games from the point of view of AI and try to describe them in some concrete formalism (like <a href="​https://​en.wikipedia.org/​wiki/​Planning_Domain_Definition_Language">​PDDL</​a>,​ <a href="​http://​games.stanford.edu/">​GGP</​a>​ or <a href="​http://​www.gvgai.net/​code.php">​VGDL</​a>​).
 <​br/></​br>​ <​br/></​br>​
 The work has 4 parts: ​ The work has 4 parts: ​
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 And of course we can discuss the theme and how to shape it to suit your taste - the ultimate holy grail goal is to be able to describe board games using some formal language and create a general AI for that! And of course we can discuss the theme and how to shape it to suit your taste - the ultimate holy grail goal is to be able to describe board games using some formal language and create a general AI for that!
 +
 +<​br/><​br/>​
 +Oh and be sure to check <a href="​http://​www.jorisdormans.nl/​machinations/">​Machinations</​a>,​ formalization of game economy.
  
  
playing_boardgames.txt · Last modified: 2016/02/26 23:09 by jakub.gemrot