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playing_boardgames [2015/09/07 16:05]
jakub.gemrot
playing_boardgames [2015/09/14 10:04]
jakub.gemrot
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 <td width="130" style="border-bottom: 1px solid lightgray;">You will learn:</td> <td width="130" style="border-bottom: 1px solid lightgray;">You will learn:</td>
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-<td>Planning, MTCS, Board games</td>+<td>PDDL, General game playing, Videogame Definition Language, MTCS, Board games</td>
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-We are Homo Sapiens Sapiens Ludus; mankind invest a lot of time investigating games ... formal, computer, board games, oh my, how many games are there anyway? Well this thesis topic is exploratory. Let's choose 3-5 modern board games (yeah, not GO, not CHESS, ...) that differs in some key aspects (e.g. randomness/bluffing like <a href="https://boardgamegeek.com/boardgame/45/liars-dice">Liar's Dice</a>, board types (<a href="https://boardgamegeek.com/boardgame/128554/voluspa">Völuspá</a>, <a href="https://boardgamegeek.com/boardgame/120677/terra-mystica">Terra Mystica</a>), pure card games (<a href="https://boardgamegeek.com/boardgame/478/citadels">Citadels</a>), etc. The target is to classify these games from the point of view of AI and try to describe them in some concrete formalism (like <a href="https://en.wikipedia.org/wiki/Planning_Domain_Definition_Language">PDDL</a>, <a href="http://games.stanford.edu/">GGP</a> or <a href="http://www.gvgai.net/code.php">VGDL</a>).+We are Homo Sapiens Sapiens Ludus; mankind invest a lot of time investigating games ... formal, computer, board games, oh my, how many games are there anyway? Well this thesis topic is exploratory. Let's choose 3-5 modern board games (yeah, not GO, not CHESS, ...) that differs in some key aspects (e.g. randomness/bluffing like <a href="https://boardgamegeek.com/boardgame/45/liars-dice">Liar's Dice</a>, board types (<a href="https://boardgamegeek.com/boardgame/128554/voluspa">Völuspá</a>, <a href="https://boardgamegeek.com/boardgame/120677/terra-mystica">Terra Mystica</a>), pure card games (<a href="https://boardgamegeek.com/boardgame/478/citadels">Citadels</a>), etc. (you can watch <a href="https://www.youtube.com/watch?v=XKZ8FwLV_1g&feature=em-uploademail">Dice tower folk</a> talking about influential board games for inspiration). 
 + 
 +The target is to classify these games from the point of view of AI and try to describe them in some concrete formalism (like <a href="https://en.wikipedia.org/wiki/Planning_Domain_Definition_Language">PDDL</a>, <a href="http://games.stanford.edu/">GGP</a> or <a href="http://www.gvgai.net/code.php">VGDL</a>).
 <br/></br> <br/></br>
 The work has 4 parts:  The work has 4 parts: 
playing_boardgames.txt · Last modified: 2016/02/26 23:09 by jakub.gemrot