Differences

This shows you the differences between two versions of the page.

Link to this comparison view

nextgen_behaviore_tree_editor [2017/02/21 10:21] (current)
jakub.gemrot created
Line 1: Line 1:
 +<html><table border="0"> 
 +<tr> 
 +<td style="border-bottom: 1px solid lightgray;">Name:</td> 
 +<td> </td> 
 +<td><font color="blue">NextGen BehaviorTree Editor</font></td> 
 +</tr> 
 +<tr> 
 +<td width="130" style="border-bottom: 1px solid lightgray;">You will learn:</td> 
 +<td> </td> 
 +<td>Visual Studio SDK, HCI, Behavior trees</td> 
 +</tr> 
 +<tr> 
 +<td style="border-bottom: 1px solid lightgray;">Difficulty:</td> 
 +<td> </td> 
 +<td><font color="orange">moderate</font></td> 
 +</tr> 
 +<tr> 
 +<td style="border-bottom: 1px solid lightgray;">Excitement:</td> 
 +<td> </td> 
 +<td><font color="blue">Behavior tree editor is highly sought feature of many game development companies, let's make your product a professional standard (no, it's not a joke)</font></td> 
 +</tr> 
 +<tr> 
 +<td style="border-bottom: 1px solid lightgray;">Description:</td> 
 +<td> </td> 
 +<td><font color="black">Behavior trees is a visual form of rule-based for creating behaviors for intelligent virtual agents (IVAs). They are used as language for describing high-level behaviors of IVAs, known as non-player characters in video games. The example can be an <a href="https://www.assetstore.unity3d.com/en/#!/content/15277">editor for Unity</a>. Existing editors have a few problems: poor extensibility (ability to create own nodes), usability and productivity (editing trees is mouse move&click fest), integretion (plan serialization, debugging), multidisplay support, etc. 
 +<br/><br/> 
 +The aim of this thesis is to design an editor that would provide those features. 
 +</tr> 
 +</table></html>
nextgen_behaviore_tree_editor.txt · Last modified: 2017/02/21 10:21 by jakub.gemrot