IDs in the game

Items IDs in a game are in this format: <MapName>.<ObjectType> (eg. DM-TrainingDay.PathNode34). ID's in the game are not always unique. For example all dropped weapons of the same type will have similar ID (e.g. for FlakCannon in DM-TrainingDay it will be DM-TrainingDay.FlakCannonPickup). However, objects that are respawned in the map will always have unique ID (respawned weapons, health packs, ammunition, etc.). Note that object spawned at one place in the map will always have the same ID (when gathered and respawned again).
Naming in the ID follows a simple pattern. If the pickup is an ammunition, string Ammo will be in the ID (e.g. FlakAmmoPickup). However for respawned weapons the ID is not the weapons ID (as it would be not unique), but it is weapon base ID - the object that is responsible for spawning the weapon in the map. Weapon base ID is always unique.

Weapons

Description

Unreal Tournament 2004 features 16 default weapons:

(Note: † denotes a new weapon in Unreal Tournament 2004)

In addition, Unreal Tournament 2004 features the Translocator that allows the player to quickly teleport across the map by shooting a small disc where the player wants to go. Technically speaking, however, this can also be used as a 'weapon', by firing the beacon at another player's feet and then teleporting there, performing a so-called telefrag. This action is usually quite difficult to perform, and has been made even more difficult than in the original unreal_tournament.

All weapons (excluding Redeemer, Ion & Target Painters that respawn in 109.08 s) and ammo respawn in 27.27 s if the Weapon Stay is turned off. This period is often rounded to 27.5 s or even to 28 s — but rounding up is not good practice for timing of (more important) pick-ups. However, on the map DM-1on1-Serpentine, there is lightning gun ammo that spawns in an unusual 40.905 seconds.

Items

In UT2004 there are several items that players can pick up from the ground. These items will give the player an extra benefit, such as extra health.right|thumb|px100|Super Shield Pack Unreal Tournament 2004 features 7 pickup items:

Shields

Health Packs/Vials

Miscellaneous

Navigation Points

Note: Aka NavPoints. They are indexed by numbers starting from 0. For example: DM-TrainingDay.PlayerStart22 I will describe just most common and most important ones.

Description