Name: |
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Generating strategic games in grid games |
You will learn: |
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Java, PDDL, Planning4J, Flixel game engine (or other) |
Difficulty: |
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moderate |
Excitement: |
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Create generator for grid-based strategic games, make millions ;-)
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Description: |
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The aim of the thesis is to create interpret for specific-types od PDDL domains that describe grid-strategic games, e.g. gather resources, build army, fight, use buffs/debuffs, etc. It should be perfectly possible to model turn-based games such as Heroes of Might and Magic series. |