The items in UT2004 falls into three categories concerning their respawn times: * **82s (~3 x 27.5s)** - It is really 82 seconds (because the exact time is actually 3 x 27.27s getting rounded down, but in other examples it will get rounded up). * Damage Amplifier (UDamagePack class) - item that doubles your weapon damage * **55s (2 x 27.5s)** * 100 Armor (SuperShieldPack class) * 100 health (SuperHealthPack class) * **27.5s (1 x 27.5s)** * 50 Armor (ShieldPack class) * Adrenaline (AdrenalinePickup class) * Ammunition (AmmoPickup classes) * Health (HealthPack and MiniHealthPack classes) * Weapons (Weapon pickup classes) More (gamer) info about UT2004 timing here [[http://www.team-dignitas.org/articles.php?id=85|UT: The power of timing]].