Name: |
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Behavior tree editor improvements |
You will learn: |
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Reactive action-selection mechanisms for virtual beings & related work from the field of gaming industry, NetBeans Platform, JDI |
Difficulty: |
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easy-moderate |
Excitement: |
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Live coding! It would be so wonderful to have a platform that would allow you to alter behavior of running agents without the need to restart the whole simulation! |
Description: |
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We already have yaPOSH engine (behavior trees) and editor+debugger, but it is rather ugly and there are a lot of room for improvements. Sense/Action creation wizards, yaPOSH plan hot-swap, beautification and more! The best on this thesis is already existing code that you will just have to tinker and extend.
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